Skip to content

The Business of Social Games and Casino

How to succeed in the mobile game space by Lloyd Melnick

Day: November 10, 2011

Creating a Marketing Plan

On Tuesday, I blogged ( post on The Need to Move Beyond Performance Marketing ) that social game companies needed to create robust marketing strategies rather than rely solely on performance marketing. Today, I wanted to elaborate a little on what needs to go into the marketing strategy.

Although this may sound a little like Marketing 101, social game companies should look at product launches the same way virtual any other company that sells to consumers does. This process starts by creating a robust launch plan for every game. Although this sounds simples, in my 20+ years in the game industry, more times than not I have seen companies focus on marketing only after the a product launches, if at all.

The first step is to create a full launch plan for each game, preferably six months before launch but no later than three months before the scheduled launch date. I am not going to go into details here about how to write a launch plan as there are many great templates available online. The key, though, is for the launch plan to include the three components needed for success: pre-launch, launch, and post-launch.

In the pre-launch phase, the company needs to Research and Plan. Research includes consumer testing and customer feedback. With consumer testing, I am not referring to the testing that the product development team is doing to optimize usability, retention, etc. Consumer testing in the launch plan should be tied to the marketing aspects of the product, what features will resonate with customers, what name will be most effective, what demographics respond best to the game, etc. There are multiple ways to test, from mock ads and surveys on Facebook to focus groups. The other type of research that should be done in the pre-launch phase is consumer input. Examples of this would be speaking to your customers through forums or direct contact about features they would like to see, what would get them to monetize, etc. The planning phase is also critical prior to launch and should encompass the steps that need to be taken to an effective launch and when (i.e. what needs to be done launch minus 4 months, launch minus three months, etc), what resources will be needed (i.e. cash, people, agencies) and what are the goals (are you aiming for 1 million DAU, $100k/day in revenue or a different metric). If you do not know your goals, it is impossible to measure success.

The next phase of the launch plan is Launch. Key elements here are when and where, the promotional plan and customer support. First, the marketing team needs to work with the development team to determine optimal timing for launch. This may come as a surprise to most social gaming companies, but the best time to launch is not 30 minutes after the game is considered stable. Instead, the company should think strategically when would be the most effective time to launch and then coordinate development and marketing to build a successful launch. Part of this consideration will be whether to launch a robust product or a minimum desirable product. With the latter, you can get to market quicker and adjust but you are also more likely to have a game that initially does not satisfy your best customers as long as you would need to. When planning the launch, you also want to avoid launching when your largest competitors plan launches. For the same reason a studio would not release a kid’s movie the same weekend that Disney launches Cars 3, you do not want to launch your big social title around the launch of Castleville. You also need to decide where you are going to launch (and when tied to where). Do you launch initially in the United States or do you launch day 1 in fifteen languages to avoid clones coming to those markets before you do? Do you launch first in Indonesia or Turkey to get early customer data with lower user acquisitions costs so you can adjust your product and marketing mix or do you hit the US hard? These are all questions that need to be answered in the marketing plan.

Once these questions are addressed, you need to determine the media mix. As I wrote about multiple times, it is important not to rely entirely on performance ads. Instead, you should look at the same media options that other entertainment and consumer goods brands use. These options include television, web, social media (there are many ways to advertise beyond Facebook ads, including building campaigns around Twitter, Tumblr and Facebook pages and groups) and even print. This is far from an exhaustive list and also an opportunity for companies to be creative (rather than the lazy approach of just programming 500 Facebook ads).

Finally is the post-launch phase, where the key aspects are Measure, Analyze and Adjust. While these terms are probably familiar to most social game companies, the key here is to use them in regard to the marketing plan rather than product development. Social game companies should use analytics as religiously to measure the ROI of each aspect of its marketing campaign as they are in measuring game performance. Although more traditional advertising channels are more difficult to measure than Facebook ads, they are measurable. If you run television advertising, you can measure performance at the time of the ad versus three hours later (or performance where the ad is shown versus another region). With any type of marketing, there are ways to measure it, it just requires a little more work from your analytics team. Once the ROI of the various components are determined, you then must continually adjust your marketing mix to optimize performance and continue growing your player base.

As I mentioned Tuesday, I will be speaking on this topic Monday at the Social Gaming Summit in London. Although I may not be able to blog regularly next week, I will put up some further thoughts on marketing social games as soon as I can as well as my takeaways from the Summit.

Share this:

  • Click to share on Facebook (Opens in new window) Facebook
  • Click to share on LinkedIn (Opens in new window) LinkedIn
Like Loading...
Unknown's avatarAuthor Lloyd MelnickPosted on November 10, 2011November 10, 2011Categories General Social Games Business, Social Games MarketingTags social game marketing planning4 Comments on Creating a Marketing Plan

Get my book on LTV

The definitive book on customer lifetime value, Understanding the Predictable, is now available in both print and Kindle formats on Amazon.

Understanding the Predictable delves into the world of Customer Lifetime Value (LTV), a metric that shows how much each customer is worth to your business. By understanding this metric, you can predict how changes to your product will impact the value of each customer. You will also learn how to apply this simple yet powerful method of predictive analytics to optimize your marketing and user acquisition.

For more information, click here

Follow The Business of Social Games and Casino on WordPress.com

Enter your email address to follow this blog and receive notifications of new posts by email.

Join 791 other subscribers

Most Recent Posts

  • Join me at PDMA Inspire for my talk on new product prioritization
  • Why keep studying?
  • The next three years of this blog
  • Interview with the CEO of Murka on the biggest growth opportunity in gaming, Barak David

Lloyd Melnick

This is Lloyd Melnick’s personal blog.  All views and opinions expressed on this website are mine alone and do not represent those of people, institutions or organizations that I may or may not be associated with in professional or personal capacity.

I am a serial builder of businesses (senior leadership on three exits worth over $700 million), successful in big (Disney, Stars Group/PokerStars, Zynga) and small companies (Merscom, Spooky Cool Labs) with over 20 years experience in the gaming and casino space.  Currently, I am the GM of VGW’s Chumba Casino and on the Board of Directors of Murka Games and Luckbox.

Topic Areas

  • Analytics (114)
  • Bayes' Theorem (8)
  • behavioral economics (8)
  • blue ocean strategy (14)
  • Crowdfunding (4)
  • DBA (2)
  • General Social Games Business (459)
  • General Tech Business (195)
  • Growth (88)
  • International Issues with Social Games (50)
  • Lloyd's favorite posts (101)
  • LTV (54)
  • Machine Learning (10)
  • Metaverse (1)
  • Mobile Platforms (37)
  • Prioritization (1)
  • Social Casino (52)
  • Social Games Marketing (105)
  • thinking fast and slow (5)
  • Uncategorized (33)

Social

  • View CasualGame’s profile on Facebook
  • View @lloydmelnick’s profile on Twitter
  • View lloydmelnick’s profile on LinkedIn

RSS

RSS Feed RSS - Posts

RSS Feed RSS - Comments

Categories

  • Analytics (114)
  • Bayes' Theorem (8)
  • behavioral economics (8)
  • blue ocean strategy (14)
  • Crowdfunding (4)
  • DBA (2)
  • General Social Games Business (459)
  • General Tech Business (195)
  • Growth (88)
  • International Issues with Social Games (50)
  • Lloyd's favorite posts (101)
  • LTV (54)
  • Machine Learning (10)
  • Metaverse (1)
  • Mobile Platforms (37)
  • Prioritization (1)
  • Social Casino (52)
  • Social Games Marketing (105)
  • thinking fast and slow (5)
  • Uncategorized (33)

Archives

  • September 2023
  • December 2021
  • July 2021
  • March 2021
  • February 2021
  • January 2021
  • December 2020
  • November 2020
  • October 2020
  • September 2020
  • August 2020
  • July 2020
  • June 2020
  • May 2020
  • April 2020
  • March 2020
  • February 2020
  • January 2020
  • November 2019
  • October 2019
  • September 2019
  • June 2019
  • May 2019
  • April 2019
  • March 2019
  • February 2019
  • January 2019
  • December 2018
  • June 2018
  • May 2018
  • April 2018
  • March 2018
  • February 2018
  • January 2018
  • December 2017
  • June 2017
  • May 2017
  • April 2017
  • March 2017
  • February 2017
  • January 2017
  • December 2016
  • November 2016
  • October 2016
  • September 2016
  • June 2016
  • May 2016
  • April 2016
  • March 2016
  • February 2016
  • January 2016
  • December 2015
  • November 2015
  • October 2015
  • September 2015
  • July 2015
  • June 2015
  • May 2015
  • April 2015
  • March 2015
  • February 2015
  • January 2015
  • December 2014
  • November 2014
  • October 2014
  • September 2014
  • August 2014
  • July 2014
  • June 2014
  • May 2014
  • April 2014
  • March 2014
  • February 2014
  • January 2014
  • December 2013
  • November 2013
  • October 2013
  • September 2013
  • August 2013
  • July 2013
  • June 2013
  • May 2013
  • April 2013
  • March 2013
  • February 2013
  • January 2013
  • December 2012
  • November 2012
  • October 2012
  • September 2012
  • August 2012
  • July 2012
  • June 2012
  • May 2012
  • April 2012
  • March 2012
  • February 2012
  • January 2012
  • December 2011
  • November 2011
  • October 2011
  • September 2011
  • August 2011
  • July 2011
  • June 2011
  • May 2011
  • December 2010
November 2011
S M T W T F S
 12345
6789101112
13141516171819
20212223242526
27282930  
« Oct   Dec »

by Lloyd Melnick

All posts by Lloyd Melnick unless specified otherwise
Google+

Enter your email address to subscribe to this blog and receive notifications of new posts by email.

Join 791 other subscribers
Follow Lloyd Melnick on Quora

RSS HBR Blog

  • How One Manufacturer Achieved Net Zero at Zero Cost
  • What Can U.S. Employers Do About Rising Healthcare Costs?
  • When You Have to Execute a Strategy You Disagree With
  • 4 Ways to Build Durable Relationships with Your Most Important Customers
  • What Jargon Says About Your Company Culture
  • Research: When Used Correctly, LLMs Can Unlock More Creative Ideas
  • Your New Role Requires Strategic Thinking…But You’re Stuck in the Weeds
  • For Circular Economy Innovation, Look to the Global South
  • Why Great Leaders Focus on the Details
  • Corporate Disclosure in the Age of AI

RSS Techcrunch

  • An error has occurred; the feed is probably down. Try again later.

RSS MIT Sloan Management Review Blog

  • AI Coding Tools: The Productivity Trap Most Companies Miss
  • How Procter & Gamble Uses AI to Unlock New Insights From Data
  • Rewire Organizational Knowledge With GenAI
  • Hungry for Learning: Wendy’s Will Croushorn
  • Beat Burnout: 10 Essential MIT SMR Reads
  • How Leaders Stay True to Themselves and Their Stakeholders
  • Our Guide to the Winter 2026 Issue
  • Broadening Future Perspectives at the Bank of England
  • A Faster Way to Build Future Scenarios
  • Assess What Is Certain in a Sea of Unknowns
The Business of Social Games and Casino Website Powered by WordPress.com.
  • Subscribe Subscribed
    • The Business of Social Games and Casino
    • Join 726 other subscribers
    • Already have a WordPress.com account? Log in now.
    • The Business of Social Games and Casino
    • Subscribe Subscribed
    • Sign up
    • Log in
    • Report this content
    • View site in Reader
    • Manage subscriptions
    • Collapse this bar
%d