3 thoughts on “Unlocking the value from your social game’s player graph data”

  1. Higher end destinations could afford to fund a small fare taxi ride and it’s an interesting notion (hey, I’m from Nordstroms, can I take you there instead of Bloomingdales – the ride is on me) – although I think online purchases are a more efficient way to accomplish the same thing (Are you sure you want to go to merscom.com? I’ll take you to pogo.com instead and give you 1000 free credits).

    In app. purchases are only getting started – watch for them to drift into mainstream apps.

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