I recently read an interesting paper, “Putting the Fun Factor Into Gaming: The Influence of Social Contexts on Experiences of Playing Videogames”, by British scholars Linda Kaye and Jo Bryce. Although we often look at the fun factor in a game as a subjective measurement, this paper does a great job of showing objectively what makes a game fun.
According to Kay and Bryce, the key to creating a fun experience is “flow.” Continue reading “Putting the Fun into Games”