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The Business of Social Games and Casino

How to succeed in the mobile game space by Lloyd Melnick

Tag: MOOC

Keeping current and staying valuable

Disney Interactive’s news last week that it was reducing its team by about 700 employees, many of whom were originally Playdom employees, drives home the message of how important it to is to technology professionals to stay current and active. With the pace of change in technology and gaming, people who were very-sought-after out of college five years ago may find their skill sets are considered dated and that they have few comparable career opportunities. This situation highlights why it is crucial for anyone in the tech or gaming space to focus continually on upgrading their skill sets so they can compete with the next batch of graduates.Slide1

Smart is not enough

There are many very intelligent people in our space and you are deluding yourself if you think you will always have great opportunities because you are brilliant. Employers and start-ups looking to build their core management team have many options and once they discard the mediocre, they usually still have many options. Thus, it comes down to how closely your skill set fits with their needs.

The problem many run into is that a great skill when you started your career—or even a few years ago—may not match what the best companies are looking for. In 2005, you may have earned an MBA in Marketing from Harvard Business School or Northwestern’s Kellogg School and became a marketing super star in the game industry. In 2014, however, few exciting companies are hiring marketing rock stars but they are grabbing growth experts. Although you may feel it is a matter of semantics, the differences between growth and marketing (e.g., focus on performance and analytics, integration with design) are crucial to the companies that are hiring. Thus, you will find your great marketing resume is less valuable to the next WhatsApp than a Stanford dropout who knows native advertising.

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Unknown's avatarAuthor Lloyd MelnickPosted on March 11, 2014March 25, 2014Categories General Social Games Business, Lloyd's favorite postsTags Career, MOOC, Relevant5 Comments on Keeping current and staying valuable

Disrupting video/television and its effect on all media including games

Veteran entrepreneur and investor Mark Suster recently blogged about how online video will disrupt the traditional television space and this evolution with online video will extend beyond television to disrupt many industries, including social media and games. Suster describes how the Harlem Shake video on YouTube started as a skit launched 20 January that generated about 10 million views, was then popularized into an Internet meme by text from an Australian team, and then Maker Studios turned it into a video that has generated more than 17 million views. What is exciting about Harlem Shake is that it has effectively been produced by tens of thousands of people, creating 50,000 versions viewed 200 million times.

Harlem Shake

Suster makes the point that Harlem Shake is an example of the disruptive potential of a world filled with millions of people who can create great content and now have the resources to do so. Continue reading “Disrupting video/television and its effect on all media including games”

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Unknown's avatarAuthor Lloyd MelnickPosted on February 21, 2013February 25, 2013Categories General Social Games BusinessTags Mark Suster, MOOC, online video, televisionLeave a comment on Disrupting video/television and its effect on all media including games

Two big trends in 2013

I am not a big fan of end-of-year predictions, as they are usually not worth the bandwidth they take up; instead, I thought I would instead start the year by discussing two areas that I feel are the most exciting part of the tech space. These are already sectors that are experiencing strong growth and have generated a lot of attention from investors, but hopefully this post will help you see the opportunity and how it could impact your efforts.

Commerce Department logo of JOBS Act

Equity crowd-funding

Although Kickstarter and its reward-based crowd-funding has already found a solid position in the game space, crowd-funding will explode once non-accredited investors can actually obtain equity in companies. In the spring of 2012, President Obama passed an act that will drastically alter the landscape of crowd-funding platforms. Prior to this act, a small pool of existing crowd-funding sites were only permitted to operate on a reward or donation basis (e.g., Kickstarter), essentially offering a product, discount, or enticement in exchange for monetary funding. With the launch of the JOBS Act, the ability for the general public to receive company equity in exchange for funding is now a possibility. Continue reading “Two big trends in 2013”

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Unknown's avatarAuthor Lloyd MelnickPosted on January 3, 2013January 8, 2013Categories General Social Games BusinessTags coursera, edX, Equity crowd-funding, MOOC, Udacity1 Comment on Two big trends in 2013

Get my book on LTV

The definitive book on customer lifetime value, Understanding the Predictable, is now available in both print and Kindle formats on Amazon.

Understanding the Predictable delves into the world of Customer Lifetime Value (LTV), a metric that shows how much each customer is worth to your business. By understanding this metric, you can predict how changes to your product will impact the value of each customer. You will also learn how to apply this simple yet powerful method of predictive analytics to optimize your marketing and user acquisition.

For more information, click here

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Lloyd Melnick

This is Lloyd Melnick’s personal blog.  All views and opinions expressed on this website are mine alone and do not represent those of people, institutions or organizations that I may or may not be associated with in professional or personal capacity.

I am a serial builder of businesses (senior leadership on three exits worth over $700 million), successful in big (Disney, Stars Group/PokerStars, Zynga) and small companies (Merscom, Spooky Cool Labs) with over 20 years experience in the gaming and casino space.  Currently, I am the GM of VGW’s Chumba Casino and on the Board of Directors of Murka Games and Luckbox.

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