Skip to content

The Business of Social Games and Casino

How to succeed in the mobile game space by Lloyd Melnick

Day: April 8, 2014

Optimizing customer service is not about keeping everyone happy

Customer service is a function that is usually neglected in the tech or game space. A recent article in the MIT Sloan Management Review, “The High Price of Customer Satisfaction,” shows companies can also err by focusing on creating too much customer delight. The article points out that customer satisfaction is the most widely used metric to measure and manage customer loyalty because companies assume highly satisfied customers are good for business. The article points out that the reality is not as simple as the belief that high customer satisfaction optimizes profitability. In the article, the authors look across industries and find the correlation between companies’ customer-satisfaction levels for a given year and the company’s performance (as measured by stock price) only explains 1 percent of the variation in a company’s market return. Another study by Bloomberg’s Business Week actually shows a negative relationship. Although you can poke holes in these studies, overall the relationship between customer spending and customer satisfaction is very weak. Because of this and similar research, many consultants and authors have argued that achieving customer satisfaction is a waste of money. The authors, however, conducted extensive research and uncovered three critical issues that keep customer satisfaction from generating higher revenue. By understanding these three issues, any tech or game company (which I think will find them very familiar) can create a better customer service strategy.

Avoid money losing delighters

Strong customer service (CS) scores are normally considered universally good for business but the data is not as clear-cut. There is a downside to devoting resources continually to raise customer satisfaction levels. As companies cannot usually quantify the costs associated with raising customer satisfaction levels, you cannot determine the value of an increase. Often, the return on investment for improving customer satisfaction is trivial or negative. Although higher satisfaction scores can increase revenue, the costs of getting the higher scores frequently outweigh the benefits. Pricing is a great example of this phenomenon.

One key factor that drives customer satisfaction is low prices, as satisfaction and price are almost inversely related. Thus, lowering price tends to be one of the easiest ways to improve satisfaction levels (in the game industry, which could be the same as giving away premium currency). The problem is that most companies and products, low prices are often bad for business and there is not much room to drop prices and remain profitable. The authors used examples of a large financial services institution and Groupon to illustrate this point. With the financial institution, the majority of customers were highly satisfied. Unfortunately, over two-thirds of these highly satisfied customers were also unprofitable for the company. The customers’ high satisfaction was driven primarily by their belief that they were getting great deals, which they were. Each time the company underpriced its offer, these customers bought in large quantities. The problem was exacerbated as the more they spent, the more additional services they expected. With Groupon, there is a usually negative relationship between customer satisfaction and merchant profitability. Four of the six top performing categories of Groupon offers in terms of satisfaction were money losers for the merchants. These four categories, as they were so popular, generate half of Groupon’s volume.

These examples show that customer satisfaction and profitability are often not aligned. There are other ways to improve customer satisfaction, a better customer experience or more innovative products. However, not all alternatives will be profitable. Moreover, not all customers can be profitably satisfied; some will not pay the necessary price for the level of service being offered. Others demand a level of service that more than offsets any revenue they provide. The point of this issue: you must understand the profit impact of efforts to improve customer satisfaction.

Smaller often equals happier

While conventional wisdom suggests that higher satisfaction would lead to higher market share, the author’s research shows that high satisfaction is a negative predictor of market share. They use some very obvious examples to make their point. McDonalds has lower customer satisfaction scores than Wendy’s but much higher sales. Target, Sears and JC Penney all consistently outperform Wal-Mart on customer satisfaction but there sales and profits fall way behind. The primary reason for this seeming contradiction is that the broader a company’s market appeal relative to the offerings of competitors, the lower the level of satisfaction. Gaining market share normally comes from attracting customers whose needs are not completely aligned with the company’s core target market. Thus, smaller niche companies can better serve their customers while companies with large market share must serve a more diverse set of customers. This data suggests you should not necessarily benchmark against the companies in your space with the highest customer satisfaction levels, they are probably niche players that by design are tailored to their individual audience. It also shows that you a focus on improving your score may not improve your profitability.

The importance of being number one

Improving customers’ share of spending with your brand often represents a far greater opportunity than efforts to improve customer retention. Many companies assume that higher customer satisfaction scores will result in a greater share of customer’s wallet. The research, however, shows virtually no correlation between satisfaction and wallet share. They hypothesize this occurs because customers now have divided loyalty (they are not committed to a single brand), more customers partially defect than completely defect from a business or brand. This is particularly true in the free to play game space, where players will partially defect to another game or app. The weak relationship between satisfaction and wallet share leaves many companies unable to identify what they can do to capture a greater share of customer spending. They tend to believe that customers who consider themselves completely satisfied are more likely to give the bulk of their spending in the category to their brand. The goal then becomes to get that number up. Unfortunately, company’s satisfaction or NPS (Net Promoter Score) is a poor indicator of the relative preference that customers have toward the brands they use. Customers normally divide their spending among multiple competing games or brands. Since not all are equal in satisfying customers, those that better satisfy will get a greater share of customers’ spending. The measure that really impacts revenue is the relative rank that your brand’s satisfaction level represents compared to your competitors. Satisfaction is relative to competitive alternatives.

How to succeed with customer satisfaction

Using customer satisfaction to increase profits While focusing simply on high customer satisfaction is not a profitable strategy, using it appropriately has huge benefits. Continue reading “Optimizing customer service is not about keeping everyone happy”

Share this:

  • Click to share on Facebook (Opens in new window) Facebook
  • Click to share on LinkedIn (Opens in new window) LinkedIn
Like Loading...
Unknown's avatarAuthor Lloyd MelnickPosted on April 8, 2014April 14, 2014Categories General Social Games Business, Growth, Lloyd's favorite postsTags Customer satisfaction, customer service, NPS1 Comment on Optimizing customer service is not about keeping everyone happy

Get my book on LTV

The definitive book on customer lifetime value, Understanding the Predictable, is now available in both print and Kindle formats on Amazon.

Understanding the Predictable delves into the world of Customer Lifetime Value (LTV), a metric that shows how much each customer is worth to your business. By understanding this metric, you can predict how changes to your product will impact the value of each customer. You will also learn how to apply this simple yet powerful method of predictive analytics to optimize your marketing and user acquisition.

For more information, click here

Follow The Business of Social Games and Casino on WordPress.com

Enter your email address to follow this blog and receive notifications of new posts by email.

Join 791 other subscribers

Most Recent Posts

  • Join me at PDMA Inspire for my talk on new product prioritization
  • Why keep studying?
  • The next three years of this blog
  • Interview with the CEO of Murka on the biggest growth opportunity in gaming, Barak David

Lloyd Melnick

This is Lloyd Melnick’s personal blog.  All views and opinions expressed on this website are mine alone and do not represent those of people, institutions or organizations that I may or may not be associated with in professional or personal capacity.

I am a serial builder of businesses (senior leadership on three exits worth over $700 million), successful in big (Disney, Stars Group/PokerStars, Zynga) and small companies (Merscom, Spooky Cool Labs) with over 20 years experience in the gaming and casino space.  Currently, I am the GM of VGW’s Chumba Casino and on the Board of Directors of Murka Games and Luckbox.

Topic Areas

  • Analytics (114)
  • Bayes' Theorem (8)
  • behavioral economics (8)
  • blue ocean strategy (14)
  • Crowdfunding (4)
  • DBA (2)
  • General Social Games Business (459)
  • General Tech Business (195)
  • Growth (88)
  • International Issues with Social Games (50)
  • Lloyd's favorite posts (101)
  • LTV (54)
  • Machine Learning (10)
  • Metaverse (1)
  • Mobile Platforms (37)
  • Prioritization (1)
  • Social Casino (52)
  • Social Games Marketing (105)
  • thinking fast and slow (5)
  • Uncategorized (33)

Social

  • View CasualGame’s profile on Facebook
  • View @lloydmelnick’s profile on Twitter
  • View lloydmelnick’s profile on LinkedIn

RSS

RSS Feed RSS - Posts

RSS Feed RSS - Comments

Categories

  • Analytics (114)
  • Bayes' Theorem (8)
  • behavioral economics (8)
  • blue ocean strategy (14)
  • Crowdfunding (4)
  • DBA (2)
  • General Social Games Business (459)
  • General Tech Business (195)
  • Growth (88)
  • International Issues with Social Games (50)
  • Lloyd's favorite posts (101)
  • LTV (54)
  • Machine Learning (10)
  • Metaverse (1)
  • Mobile Platforms (37)
  • Prioritization (1)
  • Social Casino (52)
  • Social Games Marketing (105)
  • thinking fast and slow (5)
  • Uncategorized (33)

Archives

  • September 2023
  • December 2021
  • July 2021
  • March 2021
  • February 2021
  • January 2021
  • December 2020
  • November 2020
  • October 2020
  • September 2020
  • August 2020
  • July 2020
  • June 2020
  • May 2020
  • April 2020
  • March 2020
  • February 2020
  • January 2020
  • November 2019
  • October 2019
  • September 2019
  • June 2019
  • May 2019
  • April 2019
  • March 2019
  • February 2019
  • January 2019
  • December 2018
  • June 2018
  • May 2018
  • April 2018
  • March 2018
  • February 2018
  • January 2018
  • December 2017
  • June 2017
  • May 2017
  • April 2017
  • March 2017
  • February 2017
  • January 2017
  • December 2016
  • November 2016
  • October 2016
  • September 2016
  • June 2016
  • May 2016
  • April 2016
  • March 2016
  • February 2016
  • January 2016
  • December 2015
  • November 2015
  • October 2015
  • September 2015
  • July 2015
  • June 2015
  • May 2015
  • April 2015
  • March 2015
  • February 2015
  • January 2015
  • December 2014
  • November 2014
  • October 2014
  • September 2014
  • August 2014
  • July 2014
  • June 2014
  • May 2014
  • April 2014
  • March 2014
  • February 2014
  • January 2014
  • December 2013
  • November 2013
  • October 2013
  • September 2013
  • August 2013
  • July 2013
  • June 2013
  • May 2013
  • April 2013
  • March 2013
  • February 2013
  • January 2013
  • December 2012
  • November 2012
  • October 2012
  • September 2012
  • August 2012
  • July 2012
  • June 2012
  • May 2012
  • April 2012
  • March 2012
  • February 2012
  • January 2012
  • December 2011
  • November 2011
  • October 2011
  • September 2011
  • August 2011
  • July 2011
  • June 2011
  • May 2011
  • December 2010
April 2014
S M T W T F S
 12345
6789101112
13141516171819
20212223242526
27282930  
« Mar   May »

by Lloyd Melnick

All posts by Lloyd Melnick unless specified otherwise
Google+

Enter your email address to subscribe to this blog and receive notifications of new posts by email.

Join 791 other subscribers
Follow Lloyd Melnick on Quora

RSS HBR Blog

  • How One Manufacturer Achieved Net Zero at Zero Cost
  • What Can U.S. Employers Do About Rising Healthcare Costs?
  • When You Have to Execute a Strategy You Disagree With
  • 4 Ways to Build Durable Relationships with Your Most Important Customers
  • What Jargon Says About Your Company Culture
  • Research: When Used Correctly, LLMs Can Unlock More Creative Ideas
  • Your New Role Requires Strategic Thinking…But You’re Stuck in the Weeds
  • For Circular Economy Innovation, Look to the Global South
  • Why Great Leaders Focus on the Details
  • Corporate Disclosure in the Age of AI

RSS Techcrunch

  • An error has occurred; the feed is probably down. Try again later.

RSS MIT Sloan Management Review Blog

  • AI Coding Tools: The Productivity Trap Most Companies Miss
  • How Procter & Gamble Uses AI to Unlock New Insights From Data
  • Rewire Organizational Knowledge With GenAI
  • Hungry for Learning: Wendy’s Will Croushorn
  • Beat Burnout: 10 Essential MIT SMR Reads
  • How Leaders Stay True to Themselves and Their Stakeholders
  • Our Guide to the Winter 2026 Issue
  • Broadening Future Perspectives at the Bank of England
  • A Faster Way to Build Future Scenarios
  • Assess What Is Certain in a Sea of Unknowns
The Business of Social Games and Casino Website Powered by WordPress.com.
  • Subscribe Subscribed
    • The Business of Social Games and Casino
    • Join 726 other subscribers
    • Already have a WordPress.com account? Log in now.
    • The Business of Social Games and Casino
    • Subscribe Subscribed
    • Sign up
    • Log in
    • Report this content
    • View site in Reader
    • Manage subscriptions
    • Collapse this bar
 

Loading Comments...
 

    %d