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The Business of Social Games and Casino

How to succeed in the mobile game space by Lloyd Melnick

General Social Games Business

Up-skillOR vs Up-skillEE

by Lloyd MelnickNovember 24, 2020November 23, 2020

There are several critical business decisions that are driven, often subconsciously, by arrogance; one of the most critical is around recruiting and hiring. I often write about Blue Ocean strategy but despite its proven higher ROI, companies still regularly pursue a Red Ocean approach driven by overconfidence that they are simply smarter than their competitors (your competitors also think they are smarter). Recruiting is another area where overconfidence and arrogance can not only lead to sub-optimal decisions but also inhibit growth.

The mistake is rooted in the belief that they can train someone to fill an open position so the person would out-perform a candidate with experience. Thinking you will do a better job of training the person than a previous employer is an example of arrogance, unless you have a proven and reputation as being the best of the best, it is unlikely you can actually train someone to be the best of the best. More importantly, you neglect a tremendous opportunity for your company.

Slide1

Up-skilling your company is more important

One of the biggest opportunities when recruiting is improving your company’s skillset. One of the very best people who ever worked for me, who has now gone on to achieve much bigger and better things, taught me never to hire someone who did not bring a new skill or attribute to the team. When he interviewed candidates, he not only ensured they had the skills for the target position, he would reject anyone (and it did make recruiting challenging often) who did not add something to the team. If we had a bunch of great producers, he would hire another producer who was not only fantastic at production management but might have design skills our team lacked. If he was hiring a designer, rather than take another strong artist, he would wait for an artist who was not only talented but may have come from a different industry that had a unique take on UI.

What his approach showed me (and the results were incredible) was that the real value in hiring is not filling a need but up-skilling everyone on your existing team and making them better. You can look at it mathematically:

  • Candidate A is brilliant. You can train her to be a great performer. She will deliver 100% value * X (where X is output) after you train him, thus the ultimate value to the company is X.
  • Candidate B is very good and but also brings a new skill (i.e. live operations management). She will be very good at her job (maybe a little weaker but I am not advocating accepting weaker candidates), so 90% * X. Other people on your team will also learn live ops management from her, making them all 10% better. Even if that is only 5 people, that adds 5 * X *.1; .5X. The total value to the company of this hire is 1.4X (so 0.5 better), not even considering the training costs avoided with candidate A.

Although this example is an over-simplification, it shows the leverage in hiring an experienced candidate and bringing their skills to your organization rather than focusing on developing a great employee from scratch.

You may not be ready to train to be the best

Unless you are truly the best in the world at something, you will not be able to train someone to be the best. At most, you will train them to be as good as you. If you are a Designer, you might believe you can train a designer who is coming straight out of university to be great. The reality is hiring a Designer who worked at Apple and was trained by Jony Ive is likely to yield a better designer than you could ever develop.

In effect, you are capping the new hire at the skillset of the person or people who will train them. Very few people are the best in the world, so assuming your company can do a better job training someone than anyone else could train them reflects arrogance rather than farsightedness.

You are missing a critical indicator of performance

Another problem with hiring with the intent to teach the candidate the job is your missing during the recruitment process the best indicator of how they will perform. While “past performance does not guarantee future success,” as anyone who has ever read an advertisement for a mutual fund knows, it is a damn good indicator with job candidates. As I previously wrote, interviews, personality tests, reference checks, etc., create an illusion of validity when evaluating candidates and are highly inaccurate. Conversely, work samples and experience are most predictive of success in a role. If you are hiring someone who has never had a similar role, with the plan to train them, you increase greatly the chance of a bad hire.

Experience is not an excuse for mediocrity

One important consideration when hiring someone is that experience should not be an excuse for accepting mediocrity. While there are benefits to bringing on someone with experience, it does negate the need to hire a great candidate. Someone with a mediocre track record probably has a low ceiling; they will be perpetually mediocre and not help your organization significantly.

You should also not equate a big name company on someone’s resume with great experience. There are both good and bad people at big (and even great) companies, it is actually often easier for these people to hide their weaknesses at a big company (their great colleagues can compensate for their weaknesses). You need to assess whether they did a great job at the position you are hiring for, not whether their company had great results.

Internship programs are great

This post should not be seen as a black and white blueprint for hiring, as there are many great opportunities to hire people with little or no experience, particularly creating an internship program. There are certain positions where experience is not needed or helpful. There are junior positions where it is quite easy to train people (though you still miss the opportunity to bring in people with different skills or experiences).

Finally, and most importantly, bringing in younger interns generates cognitive diversity. They will probably bring a fresh way of thinking to your team, challenge some conventional wisdom and potentially make everyone better.

Recruiting moving forward

The next time you are recruiting, particularly if it is for a somewhat senior position, look beyond the position and see how you can best help your organization. Realize you cannot train the person to be better than you. Understand the opportunity to bring new skills to your team. Hire the best, but make sure you know what best looks like for you.

Key takeaways

  1. Recruiting candidates with the expectation you will train (upskill) them to do the target job well shows an arrogance that you think you can train them better than anyone else has.
  2. Upskilling people ensures your team does not go to the next level, you set your current skillset as the ceiling.
  3. You also miss the opportunity to bring new skills and experiences to your team, where the new hire can make everyone else more valuable.

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Ways to improve your game (or product) using neuroscience

by Lloyd MelnickNovember 18, 2020February 28, 2021

Earlier this year, I wrote a post that highlighted ways behavioral economics could be applied to gaming, and I recently read a book that provided additional opportunities by layering on neuromarketing. I read Brainfluence: 100 Ways to Persuade and Convince Customers with Neuromarketing by Roger Dooley and while not the perfect book (it was more a collection of articles and many were not truly neuromarketing) it did provide some strong tidbits that you can use to optimize your product.

Brainfluence

Neuromarketing is the science of studying the brain to predict consumer behavior and decision making in different situations. Neuromarketing includes the direct use of brain imaging, scanning, or other brain activity measurement technology to measure a subject’s response to specific products, packaging, advertising, or other marketing elements. Researchers use these tools to measure changes in activity in parts of the brain and to learn why consumers make decisions.

Based on this science, Dooley shows multiple applications not only for marketing but product design.

Neuroscience can help with your pricing strategy

Neuromarketing is particularly powerful in driving pricing strategy. Successful pricing strategy minimizes the pain caused in your customer’s brain while amplifying the pleasure. There are many areas of pricing where you should apply a strategy that minimizes this pain:

  • Dooley shows that absolute cost (a high price) is not the only variable that causes pain. Instead, it is the perceived fairness or unfairness of the deal that creates the reaction. Noble Prize winning behavioral economist, Richard Thaler, showed that thirsty beachgoers would pay nearly twice as much for a beer from a resort hotel than for the same beer from a rundown grocery store.Thus, the price you charge must be perceived as fair. If it is more expensive than competitors, explain why it is a premium product.
  • People do not weigh the current gratification versus future gratifications. Instead, they experience an immediate pang of pain when they think about the cost of an item (whether virtual or real). Dooley asks, “[w]hy do people love to prepay for things or pay a flat rate for things? Again, it mutes the pang of pain.”Thus, to minimize this pain you do not want to constantly be asking your customers to make purchases. According to Dooley, [t]he worst-case alternative is when you pay for sushi and you’re paying per piece. Or watching the taxi meter; you know how much every inch of the way is costing you….Selling products in a way that the consumer sees the price increase with every bit of consumption causes the most pain…. Avoid “drip-drip-drip” pricing structures that punish the buyer every time she does something.”
  • Another way to reduce the pain caused by a purchase decision is moving the cost to the future and breaking it into smaller bits. A credit card reduces the pain level by transferring the cost to a future period where it can be paid in small increments. Dooley writes, “not only does a credit card enable a consumer to buy something without actually having the cash, but it also tips the scale as one’s brain weighs the pain versus the benefit of the purchase.”
  • Bundling is another strategy to lower the pain that purchases cause for consumers. Cost is relative, it is not simply the cash value but it is the context around the deal. People can spend hundreds of dollars on accessories when buying a car with little pain, but a vending machine that takes 75 cents and produces nothing is very aggravating.Auto luxury bundles minimize negative activation because their price tag covers multiple items. The consumer cannot relate a specific price to each component in the bundle (cruise control, power steering, metallic paint, etc.) and thus the customer’s equation will change in determining if it is a fair deal or whether each item is worth the price to them.
  • According to Dooley, “if you find yourself in a situation where, for cost or other reasons, the price of a product is likely to produce an “ouch!” reaction from your customers, see if some kind of a bundle with complementary items will dull the pain.”
  • Another area of pricing strategy relevant to gaming is priming. Priming occurs whenever exposure to one thing can subsequently alter behavior or thoughts. Research conducted by my favorite behavioral economist, Dan Ariely, showed that by getting subjects to think of a random number, in this study it was the last two digits of their Social Security number, the price they were willing to pay was impacted by that random number. A higher random number led to higher prices. Thus associating the price of an item with a high number would make the virtual good or item you are selling appear cheaper.
  • Another application of neuromarketing to pricing is by offering huge potential reward for a purchase. According to Dooley, a “Stanford University study shows that big potential rewards produce big responses, even if they are unlikely outcomes. In other words, our brain is very responsive to the size of the reward and far less sensitive to the probability of actually receiving that reward.The clear message is that it’s the magnitude of the grand prize that is the most important factor in a giveaway. When choosing a topline prize, think big—even if the odds are lower, people will respond better if there are more zeros at the end of the number. Here are a few ways to maximize the prize value: Concentrate the prize budget on one prize. Use a play-off system or other approach to permit a huge prize with tightly controlled probability of awarding it.”
  • Pricing not only impacts monetization but customer satisfaction. A higher price frequently assists customers in percieving a product as being higher quality. According to Dooley, studies found that “wine thought to be more expensive really does taste better at the most fundamental level of perception. The important aspect of these findings is that people aren’t fibbing on a survey; that is, they aren’t reporting that a wine tastes better because they know it’s more expensive and they don’t want to look dumb. Rather, they are actually experiencing a tastier wine.”

Creating trust

In many businesses, including iGaming, building trust is critical. Neuroscience points to several techniques that can help create this bond with your customers.

The first is reciprocity. Dooley writes, “[w]ant your customers to trust you? Show that you trust them! The concept revolves around that seemingly magical neurochemical oxytocin, which is a key factor in forming trust relationships.”

You also need to stress that you are trustful. According to Dooley, “[r]esearchers found that placing the following statement at the end of an ad for an auto service firm caused their trust scores to jump as much as 33 percent! — ‘You can trust us to do the job for you.’”

Neuroscience research also showed listening to customers directly increased their perceived trust. The customer needs to believe his or her concerns are being heard, and you can accomplish this not only face to face (which is impractical for customers of most games or apps) but with phone calls or web chats.

Building this trust also insulates your business. Almost every customer relationship is tested some time. For customers and players to not only work through the issue but still promote your company, you must invest the time in cultivating the relationship before that relationship is put to the test.

Asking your customers what they want is counter-productive

Dooley begins by showing how neuroscience confirms the challenges with market research. I have written about The Risks of Market Research and better research options, and Dooley explains that neuroscience investigation has shown that 95 percent of our thoughts, emotions, and learning occur without our conscious awareness. Given that customers do not know why they make choices 95 percent of the time, research efforts asking them questions are doomed. Dooley writes, “although there are conscious and rational parts in most decisions, marketers need to focus first on appealing to the buyer’s emotions and unconscious needs.”

Neuromarketing to build a loyalty program

I have always been a big advocate of loyalty programs, having started two at game companies that both vastly exceeded expectations, and Dooley shows how neuromarketing can also help improve the performance of these programs. Dooley points to several factors needed for an effective program:

  • The underlying product or service must be at least comparable to the competition
  • Neuroscience also points to the need to show people progress. The mere illusion of progress caused people to buy coffee more frequently. In one study, the group that started with apparent progress on their card bought coffee more frequently than the empty-card group. When building your program, you should not only allow players to progress to better tiers but also give them a head start on their first goal.
  • The rewards offered must be attractive to the consumer.
  • Brand preferences and other factors may undermine loyalty programs. “Switching costs” may increase loyalty to the current brand and reduce the impact of competing loyalty programs.
  • Purchase frequency must be high enough to keep customers engaged.

Neuromarketing research shows that even when the value of loyalty points is less than the value of a real-money price difference, the consumers are often persuaded by the loyalty points (this fact is reflected in airline frequent flier programs valued at more than the underlying airlines).

Brands Matter

Another key learning from neuromarketing is that brands matter. As marketing, especially in the gaming industry, focuses on performance marketing (advertising where you pay based on a customer’s specific action, such as downloading your game), opportunities with brand marketing are often neglected. Dooley, however, presents data that branding does have a strong impact on customer’s perception of your game. If your customer believes a product is better, it will be better.

He shows that a lack of action or even attention does not mean an ad has no impact. The presence of familiar things, even if the customer (or potential customer) is unaware of the exposure, makes them feel better when they see or play the product. Dooley writes, “the key point for marketers is to keep your brand visible even when people don’t seem to be paying attention.”

Additionally, branding increases the social value of your product, both generating more usage and more referrals. According to Dooley, “[i]n neuromarketing terms, our brains are hardwired to want to be in one or more groups. Brands that can be positioned to put their customers into a group will find that their efforts will be enhanced by their customers’ own need to belong…. [Neuroscience experiments] led to the theory of social identity, which states that people have an inherent tendency to categorize themselves into groups.”

Branding that drives social identity then drives passion. Passion brands are those with which consumers form an emotional attachment and recommend enthusiastically to their friends. Your customers can sense the passion of your people, even if they don’t process it consciously.

Neuroscience also shows that branding should not be confined to one sense, ie. the written word, but should appeal to as many senses as possible. Research cited shows that brands that appeal to multiple senses will be more successful than brands that focus on only one or two. While it is hard for a gaming product (or any app) to appeal to all five senses, by thinking in multiple sense you can create stronger branding. For example, you may want to associate songs or sounds with your product. Dooley writes, “consistency is the key in building the sensory aspects of your brand. Consistent use is the key to effective audio branding. Constant repetition breeds familiarity, whether it is a cell phone chirp or a variation on Rhapsody in Blue.”

Use neuromarketing to improve your advertising creative

Branding is not the only area neuroscience helps marketing. Neuromarketing provides multiple ways to create more effective copy.

  1. Use a familiar feeling visual. If you present a viewer with a familiar image or situation, that person’s brain will automatically predict what will happen next. This will allow your customer to fill in the story.
  2. Do not use a familiar feeling visual. Conversely, if you insert an unexpected image, word, or event, it will grab the audience’s attention to a much greater degree than had the predictable occurred.
  3. Use a word or phrase in a new way.Just as you can jolt someone’s attention by using an image in an unexpected way, you can do the same with copy. Take a word that people know, and use it in an unexpected way.
  4. Create a savings message. A study found that exposing consumers to a “savings” message caused them to spend more than when they saw a “luxury” message.
  5. Numbers over percentages. The brain reacts stronger to real numbers, not percentages. Rather than 25 percent off of a $100 item, say $25 off.
  6. Use the word Free. According to Dooley, “FREE! is more powerful than any rational economic analysis would suggest. If you want to sell more of something, use that power. I often see department store offers such as, “Buy one pair of slacks at regular price, get a second pair for only one penny!” That may sound clever — ’ Wow, pants for just a penny!’ — but I think free will outperform the penny offer. Want to spark sales of a product? Try offering something free with it. Want to get the widest possible sampling of a new product? Use a free sample.”
  7. Use the word New. Neuroscience has shown that the appeal of NEW! is hardwired into our brains. Novelty activates our brain’s reward center.
  8. Create personal stories. To engage potential customers, write a vivid story involving your product or brand. Include action, motion, dialogue, and other aspects that will activate different parts of your customers’ brains. Turning a testimonial into a personal anecdote will greatly increase its impact. Adding a name, a face, and a story will play to the way our brains evolved and be more convincing and more memorable.
  9. Strategically decide between simplicity and complexity. Asking customers to make simple decisions work out best if you are selling a complex product like an automobile, give the customer a simple reason to buy your product.

Fonts are critical

Another area where neuromarketing helps is in appearance. The way people perceive information can be affected intensely by how simple or complex the font is. In one experiment, readers of a promotion in a simple font were more likely to make a commitment than if the font was complex. In a similar experiment involving a sushi recipe, subjects who saw the instructions in a simple font believed that preparation would take 5.6 minutes, while those who read the directions in a more complicated font, expected it to take 9.3 minutes.”

Font can then drive your conversion rates. As Dooley writes, if “you need to convince a customer, client, or donor to perform some kind of task, you should describe that task in a simple, easy-to-read font…. Since the perception of lower effort is related to the concept of cognitive fluency, you should also make the type size easy to read and use simpler words and sentence structure.”

Simpler is not always better, though. If you are selling a costly product, describing it using a hard-to-read font will suggest to the viewer that more effort went into creating that product. Further neuroscience research shows that the additional effort required to read complex fonts leads to deeper processing, and ultimately better recall.

The important point is that the font you choose should support what you are trying to achieve. It may not be obvious if a simple or complex font is best, so test both, and understand what drives the desired behavior.

Use images of people

Neuromarketing also reinforces the value of incorporating images of faces in your product and marketing. According to Dooley, a “face in your ad will attract attention, but be sure the face is looking at what you want the viewer to see — your headline, a product image, or whatever is key. Viewers will examine the face, and then subconsciously be drawn to what the eyes appear to be looking at.” Images are another area where testing makes a huge impact, different images, different looks will have varying impact; it is worth the effort to test various images and angles to optimize influence.

Tactics for optimizing your landing page or website

Neuroscience can help you design your website or landing pages. Dooley writes, “[r]esearchers … were stunned to find that showing users an image of a website for a mere 50 milliseconds — that’s just a twentieth of a second — was sufficient for them to decide how appealing a website was. 1. The 50-millisecond rating for visual appeal correlated highly with ratings given after much longer exposures. 2. The visual appeal rating was found to correlate highly with other ratings—whether a site was boring or interesting, clear or confusing, and so on.”

Part of the impact on getting the website correct is confirmation bias. Confirmation bias amplifies the power of the first impression. Once your minds forms an opinion, you easily accept new information that agrees with that opinion but reject contradictory information.

Reciprocity also impacts effectiveness of websites. Requiring a user to give up contact data before viewing good content is a reward strategy. Most users, however, will not complete a form even for a reward. Instead, a reciprocity strategy can work better; give people something they want prior to asking for their information.

Neuromarketing shows where not to put important items. Dooley writes, “what’s the worst place to put your logo, and where do advertisers most often put their logo in print ads, TV spots, and direct-mail pieces? The answer is the same: the lower right corner, an area dubbed the corner of death.” Thus, it is critical to understand what parts of your site customers are likely to notice and which ones they will ignore.

Finally neuroscience shows that your website or landing page design should incorporate the age of your customers. According to Dooley, using “fMRI scans to examine younger and older adult brains during memory tasks, … both young and old brains were able to activate their brains effectively for building memories but the older brains were far worse at suppressing irrelevant information…. [F]or marketers hoping to appeal to baby boomers and seniors: Keep the message obvious. Use an uncluttered layout for copy and images. Include some white space around the message. Avoid distractions like running screens, sounds, and animations.”

Key takeaways

  • Neuromarketing, using brain imaging, scanning, or other brain activity measurement technology to measure a subject’s response, shows you can price more effectively by minimizing the customers pain, by not forcing them to make multiple purchase decisions, spreading out the cost or bundling items.
  • Neuromarketing also shows you can improve customers’ trust by trusting them and specifically telling them you are trustworthy.
  • It also shows that branding forms an emotional attachment you’re your customer and prompts them to recommend you enthusiastically to their friends

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How to become successful CEO

by Lloyd MelnickNovember 11, 2020October 11, 2020

Many people write about how to be a great leader or CEO, but very few of them have actually achieved it. Ben Horowitz is one of the few whose credentials live up to his advice. He cofounded and was CEO of Opsware (formerly Loudcloud), which was acquired by Hewlett-Packard for $1.6 billion in 2007. Before Opsware, he was vice president and general manager of America Online’s (AOL) E-commerce Platform division and also ran several product divisions at Netscape. Even before joining Netscape in July 1995, he held various senior product marketing positions at Lotus Development Corporation (the father of the spreadsheet). Given this great track record, I put significant credence in Horowitz’s book, The Hard Thing About Hard Things: Building a Business When There Are No Easy Answers.

hard thing hard things

Horowitz rightfully focuses on the difficult things that leaders need to do to succeed. CEOs and others who are leading business units (BU) are responsible not only for their fate but the fate of their company or BU, having to make potentially life or death decisions daily (either for the business or for the individuals involved). Based on his experience both running BUs and actively involved in growing others as a VC, Horowitz provides some key principles on how to be a great CEO.

What is The Struggle

The greatest challenge a CEO faces is reality. Horowitz refers to the challenges in leading a business as “The Struggle,” which occurs when dreams of success meet reality. It is also an inescapable element of leading a company, and it consists of the stress and seemingly impossible decisions that come with the territory. The stress and weight of The Struggle will probably affect the CEO’s entire life, from their mental and physical well being to their career choices and social relationships. The CEO is responsible for negotiating the challenges the company faces, and thus it is the leader who will get credit for successes or be let go for failures.

Meeting The Struggle

Horowitz suggests several strategies for leaders to manage The Struggle. Among the most important is not trying to face it alone but assembling a strong team to face each crisis. While the burden will fall primarily on the leader, you should not try to bear it alone. Instead, include as many people as possible to face a crisis. When Horowitz’s Opsware faced a crisis caused by the dot-com crash, he got the entire company together in an offsite meeting and told them honestly and directly that unless they overhauled entirely their product they would not survive. As mentioned earlier, he eventually sold Opsware to HP for over $1.5 billion, so it worked.

The second approach to dealing with the Struggle is to get creative. Rather than business as usual, think out of the box for potential solutions. When Horowitz was leading Loudcloud and they were missing their revenue targets, he decided to take the company public to raise the funds he needed.

Horowitz’s third approach to dealing with The Struggle is self-reflection. He points out that dealing with your own psychology is the hardest challenge any CEO faces and it is often lonely. To overcome this challenge, he uses the analogy of a racecar driver. Successful drivers concentrate on the road ahead not on the potential hazards and track walls. Leaders must emulate this approach and focus on the solutions ahead, not the problem.

Intellectual honesty is critical

Another key element for successful leadership is being honest about problems and bad news. He admits that nobody likes to give bad news. He explains, however, that when you are the CEO and your company is dealing with challenges, discussing them openly and directly with your team (not just leadership but entire team) is critical for success.

Horowitz points out that bad news spreads very quickly, whether or not you disclose it. Thus, there is no sense in trying to contain it. Moreover, secrecy can be very damaging because it makes the bad news unexpected when it does surface. Sometimes this secrecy comes from good intent, what Horowitz refers to as the “positivity delusion,” the idea that their employees cannot handle the truth but need to be coddled. The reality is the opposite; employees usually deal with bad news better than the leader, in part because they can blame the leader for the problem.

Instead of keeping quiet, the leader should preemptively head off the bad news by divulging it as soon as possible. This allows the company to focus on a solution and stops gossiping (I would actually say slows gossiping, as gossip never stops). By disclosing problems as soon as you can, a great leader or CEO helps put those problems in the hands of the people who can solve them as quickly as possible.

Take care of your people

Horowitz has learned while building multiple companies that to achieve greatness you need to take care of the people in your company by training them well and creating a good human resource structure. He suggests you ensure you have a dependable HR department as it can give you valuable insights into problems invisible to you.

Second, he shows it is vital to invest in training your people to fit better their roles. He points out that every company has its own procedures and tools and no outsider can pick them up without training. He also stresses the training should be functional, proving employees with the experience and skills they need to succeed in their job and hit their goals.

Hiring based on strengths

In Horowitz’s experience, leaders succeed by hiring people based on their strengths, not their weaknesses. When recruiting, a CEO’s first priority should be hiring people for their strengths, not rejecting based on weaknesses, as the strengths will determine if the person excels at their job.

The second key when hiring executives is to make sure their experience matches the size of the company. In large companies, executives tend to have a lot of incoming work, which makes them have to adjust and review existing projects. In small companies, executives create their own projects and design their own work. These discrepancies can result in mismatches in rhythm, meaning the expected working pace and skill set.

Get rid of politics

Horowitz writes that if you want to build a company where people want to work you have to dispense with politics. By politics, he largely means the maneuvering that some people employ to get an undeserved promotion. The best way to avoid such politics is to only hire people who are ambitious in terms of the entire company, not simply their careers.

Another tool to mitigate politics is the implementation of strict processes that mandate regularly spaced performance evaluations, compensation scales and promotion schedules. These fixed timelines and processes make it more difficult for anyone to get an undeserved promotion.

A final step to eliminate politics is to communicate to all employees what their work is and how their work is valued. Make sure that your hierarchy of titles means something and is understood throughout the organization. One caveat that Horowitz points out is the need to avoid the Law of Crappy People, which states that the most incompetent person who holds a given title determines the value of the title in general. This leads to other title holders feeling undervalued and demotivated.

How to deal with redundancies and layoffs

Horowitz points out that nobody wants to lay people off, but if necessary, it should be done quickly and fairly. When layoffs are needed, it is critical to act fast. Once the decision is made, CEOs should take action, as delaying the inevitable that everyone knows is coming is like letting a wound fester.

It is also important to treat outgoing employees fairly, which is often a challenge as layoffs are frequently the result of deteriorating business conditions. Thus, there is an incentive to support the business rather than the exiting employees. Instead, you need to give the outgoing people decent severance packages and good references. These actions not only help the morale of those who stay but also makes future recruiting easier, not to mention it being the right thing to do.

Finally, the leader needs to be transparent and honest when explaining why they are making the layoffs. Horowitz gives two reasons to take this approach

  1. An admission of failures helps to solidify trust between the remaining employees and the leader
  2. Everyone should understand that the company failed and must now find its way forward and move on.

Own having to replace an Executive

While a company may have to make redundancies when dealing with challenging times, CEOs and other leaders sometimes also must fire members of their leadership team. Horowitz explains that having to let go of a leader is more difficult and serious because there is much more at stake for the company both financially and culturally. Horowitz suggests the best way to approach replacing a leader

  • As the CEO or leader you are responsible for having hired the wrong person and you need to explain this either to the Board or your CEO. Figure out why you made this hiring mistake and how it can be avoided the next time.
  • Prepare thoroughly for the conversation with the executive you are letting go. Include thinking about the kind of language you will use and how you will formulate the severance package. You never want to humiliate the person. You also should not be discussing performance with the outgoing executive, it is not a coaching session but an ending.
  • Treat the outgoing executive fairly and respectfully. This will help morale and performance of the other executives, which will also help ensure smooth operations after the executive has left.

When letting go of an executive, Horowitz stresses that the primary issue is to maintain business continuity (both actual and perceived) despite the departure. The leader has to do what it takes to keep the affected part of the business running normally, including in the short term becoming a temporary replacement for the departed executive.

Set the direction

The key to leading a company or business unit is knowing what to do and getting the entire organization to do it. Horowitz points out that great leaders and CEOs find the right direction for the company to follow. Then they have to articulate that direction and get the rest of the company to follow them. There are thus three critical elements

  1. Articulating the vision.
  2. Being authentic and motivational.
  3. Getting the company to execute on your vision.

Both define the path and execute on it

While some leaders are excellent at defining a direction and others are very effective at execution and performance management, the truly great CEOs and leaders combine the characteristics of both. Some leaders focus on defining a path for their organization to follow rather than implementing it. These leaders have a compelling long-term vision for their company, like Bill Gates did at Microsoft. Sometimes companies led by this type of leader become disorganized and chaotic.

The other type of CEO prefers the execution and performance management aspect of leadership over research and planning. They do not like to make big decisions. With leaders such as these, it can slow down the company as important decisions are delayed or avoided.

Great CEOs and leaders combine characteristics of both. They are like the latter in that when it comes to overall corporate decisions, they like to focus on execution rather than planning the company’s path forward. Where they are different, however, is that when it comes to their own area of responsibility and expertise, they act as planners (the first category). The implication of Horowitz’s view is that no matter which type of leader you are, you should continue to work on skills outside your comfort zone to arrive at the ideal combination.

Slide1

Becoming great

Horowitz points out that becoming a great CEO will initially be uncomfortable. CEOs and leaders grow into the job (unlike the television stereotype of the Homelander-type CEO who comes into the job with superhuman skills) and must develop the right characteristics and abilities for that particular role. You should always strive to be authentic and true to your personality and style.

Horowitz explains another skill to master in becoming a great leader is knowing how to give good feedback. He refers to the shit sandwich where the most unpleasant topic is sandwiched between two positive comments (though even this approach, you do not want to appear rehearsed and insincere).

Most importantly, Horowitz says, great leaders must learn to be comfortable doing inherently uncomfortable things. Just as boxers train themselves for initially unnatural feeling footwork, great CEOs have to make their unnatural job feel natural.

Key takeaways

  • Being a great CEO or leader is very hard. CEOs and others leading business units are responsible not only for their fate but the fate of their company, having to make potentially life or death decisions.
  • To meet The Struggle of leading a company, you need to rely on teamwork, think outside the box for solutions and continuously self-reflect.
  • Great leaders must learn to be comfortable doing inherently uncomfortable things. Great CEOs have to make their unnatural job feel natural.

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Building a strategy around doing the opposite

by Lloyd MelnickNovember 4, 2020October 11, 2020

One of the most important issues any business founder or leader must tackle is how they are going to differentiate their offering. Everyone in your industry is trying to build a better mousetrap, counting on doing the same is not a wise move. Your competitors are looking at ways to be more efficient. They are looking at offering new features customers want. They are looking at pricing strategies that will give them an advantage. It’s the height of arrogance to think you are going to succeed along these attributes by being smarter or more creative, there are a lot of very smart people at your competitors.

Part of the answer in addressing this situation is to pursue a Blue Ocean strategy, which I have written about several times. The core of Blue Ocean Strategy is that rather than trying to win against entrenched competitors you find and target uncontested market space where the competition is irrelevant. Red oceans are a known market space with many competitors where you fight for market share. In red oceans, it is all about beat the competition and exploiting existing demand. Blue oceans is an unknown market with few competitors where you are creating market share.

Another, or complementary, way to approach building a competitive advantage outside the red ocean is by doing the opposite. A blog post by Growth strategy legend Brian Balfour, Doing the Opposite, highlights the opportunity with this approach. As Balfour writes, “categories tend to converge on value props, features, messaging, and even design over time. It’s why every SaaS website looks exactly the same. This means you need to reinvent yourself on a consistent cycle.”

As sectors mature, it leaves opportunities for doing the opposite. Balfour points out “[w]hen a category converges, there tends to be an audience looking for something completely different. One of many ways to find this open space is to ask what the opposite is….”

Slide1

Finding the opposite

To address this opportunity, there are two steps. First, you should list the primary characteristics and elements currently in the category. Then ask yourself (or your team), what would an offering look like if we did the exact opposite of each of these characteristics. It could be pricing, target market, marketing creative, key features, look and feel, platform, etc.

From this analysis, determine if there is an opportunity to penetrate a different market that current companies are not appealing to. Balfour uses the example of a gym. While most of the companies in the space were promoting “X-minute abs,” there was an opportunity to focus on experienced professionals at a high price point who did not like inflated claims (i.e. look like Chris Hemsworth in three weeks).
hemsworth

Applications in social casino and iGaming

Doing the opposite is a tremendous opportunity for both social casino and real money gaming companies. The space is largely defined with all competitors competing in almost exactly the same manner. They increase the number of slot machines, improve in-product events, and add in some progression and social features. While the space has grown, in part a shift away from land-based gaming due to Coronavirus, it has not appealed to “adjacent users.” By looking at ways to do the opposite, a company can find a much less competitive space with a potentially huge untapped market.

Key takeaways

  • A powerful way to find a competitive advantage is to do the opposite of what other companies in the industry are doing. Mature industries tend to converge, creating an opportunity to appeal to customers who do not like the homogenous offerings.
  • To uncover the opportunity, first list the primary characteristics and elements currently in the category and then ask yourself what would an offering look like if we did the exact opposite.
  • This strategy represents a particularly appealing opportunity in the social casino and real money gaming spaces, where the offering has largely converged.

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Leading in a complex world: building a team of teams

by Lloyd MelnickOctober 14, 2020October 11, 2020

I am very careful to avoid management books that are popular because they are the flavor of the day or driven by the halo effect (looking back and attributing success or failure to an individual based on results though the success was driven by other factors), but once or twice a year I come across a book that is invaluable. I just came across that book for 2020, Stanley McChrystal’s Team of Teams . The book initially appealed to me for several reasons:

  1. Many of the most valuable lessons I have applied to business come from sports or war. McChrystal is one of the most successful military leaders in my lifetime.
  2. The thought of a former General evangelizing less hierarchy, with him coming from one of the most hierarchical organizations in the world, was intriguing.
  3. He does have a strong track record, he’s literally not an armchair general. Halo Effect aside, he is largely responsible for turning around the war effort in Iraq and defeated Al Qaeda there.
  4. McChrystal’s challenges in Iraq are in many ways consistent with the challenges I have experienced in mobile gaming — having to adapt structures built to fight one enemy (the Russians) to fight something entirely different (Al Qaeda).
  5. Reviews on both Amazon and Goodreads were not only positive but pointed to real life applications.

Team of Teams met and exceeded my expectations, providing a great framework for designing your business organization to meet modern day challenges, particularly the type faced by mobile and social game companies. The book shows how to build a fast, resilient and adaptive company. It also shows that building a great company is not about finding brilliant people but about creating the underlying structure. As McChrystal experienced, “although [his] Task Force struggled in Iraq, we could not claim we were mismatched against a world-class team. Honestly assessed, Al Qaeda was not a collection of supermen forged into a devilishly ingenious organization by brilliant masterminds. They were tough, flexible, and resilient, but more often than not they were poorly trained and under resourced. Much like a Silicon Valley garage start-up that rides an idea or product that is well timed rather than uniquely brilliant to an absurd level of wealth, AQI happened to step onto an elevator that was headed. Second, and most critically, these factors were not unique to Iraq, or to warfare. They are affecting almost all of us in our lives and organizations every day. We’re not lazier or less intelligent than our parents or grandparents, but what worked for them simply won’t do the trick for us now.”

team of teams

As Walter Isaacson (an author I respect) wrote in the foreword, “whether in business or in war, the ability to react quickly and adapt is critical, and it’s becoming even more so as technology and disruptive forces increase the pace of change. That requires new ways to communicate and work together.” McChrystal describes the dynamics that have impacted the world, and business, and then how you can build your company to react to this new environment.

This isn’t our parent’s world

McChrystal highlights how the world has evolved and why companies need to adapt to survive and thrive. While Al Qaeda in Iraq (AQI) initially seemed to be a traditional insurgency, he found that it functioned differently than anything the US military previously faced. Rather than a traditional hierarchy, “it took the form of a dispersed network that proved devastatingly effective against our objectively more qualified force.” This experience is very similar to the new type of competitors many of us face.

AQI’s success was not simply a result of how they used new technology. It was their underlying structure, networked and non-hierarchical, that made them a dangerous enemy. It was not that they knew how to post on YouTube or communicate with messaging apps. McChrystal writes, “in some ways, we had more in common with the plight of a Fortune 500 company trying to fight off a swarm of start-ups than we did with the Allied command battling Nazi Germany in World War II.”

This new and unorthodox structure diverged radically from what the US military ever faced previously as it was “more connected, faster paced, and less predictable than previous eras.” This phrase sounded very familiar to challenges I have faced in gaming. To win, or even survive, McChrystal had to change. The change according to McChrystal, was “less about tactics or new technology than it was about the internal architecture and culture of our force — in other words, our approach to management.”

He had to change, and forget, what the military thought they knew about war and the world. They had to tear down familiar organizational structures they were comfortable with and build completely different lines and flows to deal with the new type of threat.

The key takeaway is that the situation was not unique to the military but is what companies are facing every day. In our world, game development now is entirely different than what game developers faced in the 1990s or 2000s. We also need to tear down our familiar organizational structure and reconstitute it along completely different lines, swapping our robust architecture for organic fluidity.

Complexity vs Complicated

The most important concept I got from the book is the difference between complexity and complicated and how that impacts your organizational structure.
Being complex is different from being complicated. Things that are complicated may have many parts, but those parts are joined, one to the next, in straightforward and simple ways. A complicated machine like an internal combustion engine might be confusing to many people but it can be broken down into a series of neat and tidy deterministic relationships.

Conversely, things that are complex, such as insurgencies or the mobile gaming ecosystem, have a diverse range of connected parts that interact regularly. McChrystal explains, “because of this density of linkages, complex systems fluctuate extremely and exhibit unpredictability. In the case of weather, a small disturbance in one place could trigger a series of responses that build into unexpected and severe outcomes in another place, because of the billions of tiny interactions that link the origin and the outcome.” In a complex system (like mobile games or insurgencies), it is often impossible to tell what events would lead to what results. Moreover, due to these dense interactions, complex systems exhibit nonlinear change .

I often like to bring Chaos Theory into conversations about the gaming space, not only due to the chaotic nature of many game companies, but because it points to the impossibility of predicting how changes in the environment could impact your development. McChrystal also references Chaos Theory, pointing to Lorenz’s butterfly effect (a butterfly in China flapping its wings can cause a hurricane in Europe). McChrystal writes that “the significance of Lorenz’s butterfly effect is not, however, just the nonlinear escalation of a minor input into a major output. There’s uncertainty involved; the amplification of the disturbance is not the product of a single, constant, identifiable magnifying factor—any number of seemingly insignificant inputs might—or might not—result in nonlinear escalation. If every butterfly’s fluttering always led to a hurricane halfway across the world two days later, weather would be predictable (if insane). The butterfly’s fluttering leads to a storm only if thousands of other minor conditions are just right. And those conditions are so precise as to be practically immeasurable, rendering the outcome unpredictable….The reality is that small things in a complex system may have no effect or a massive one, and it is virtually impossible to know which will turn out to be the case.”

The same technologies that help the military with enhanced transportation, communication, and data abilities concurrently fill the operating environment with escalating nonlinearity, complexity, and unpredictability. According to McChrystal, “speed and interdependence together mean that any given action in any given time frame is now linked to vastly more potential outcomes than the same action a century or even a few decades ago: endeavors that were once akin to a two-or three-ball pool problem now involve hundreds of collisions.”

This unpredictability is fundamentally incompatible with reductionist managerial models based around planning and prediction. There are too many events occurring simultaneously that no matter how big your Big Data is, you cannot monitor and process it all. The new environment demands a new approach.

The old approach

The most familiar structure and attitude that needs change is the focus and goal of efficiency. Since the Industrial Revolution, most business have pursued Scientific Management (developed by Frederick Taylor), a system that is excellent for achieving highly efficient execution of known, repeatable processes at scale. Scientific Management revolves around replacing working by common sense to studying work and determining the most efficient way to perform specific tasks. It also entails allocating the work between managers and workers so that the managers spend their time planning and training with workers focusing only on executing their tasks efficiently.

The military pursued the same practice, focusing on making the soldier more disciplined and efficient. McChrystal found, though, that while his task force in Iraq was eminently efficient it was no match for AQI. What worked for the military (and business) in the twentieth century was no longer enough. The reason it is not enough is that the world has evolved from complicated to complex.

The need to build resiliency

Another takeaway from Team of Teams was that given the complex environment it is imperative to build a resilient organization. Resiliency means you and your company accepts you will have to deal with unpredicted challenges and threats. You then build an organization and systems that can “roll with the punches” rather than erecting strong, specialized defenses. Resilient systems are those that can encounter unforeseen threats and, when necessary, put themselves back together again.

Creating resiliency requires admitting you do not know everything. McChrystal writes, “[r]esilience thinking is the inverse of predictive hubris. It is based in a humble willingness to ‘know that we don’t know and ‘expect the unexpected.’”

Resiliency puts managing complexity before managing for complication. You manage complication by creating robust systems that are strengthened on their weakest links. Resilience is the result of linking elements that allow them to reconfigure or adapt in response to change or damage, like a coral reef.

You must pivot away from seeing efficiency as the managerial holy grail. Instead, McChrystal writes “the key lies in shifting our focus from predicting to reconfiguring. By embracing humility — recognizing the inevitability of surprises and unknowns — and concentrating on systems that can survive and indeed benefit from such surprises, we can triumph over volatility…. In effect, we needed a system that, without knowing in advance what would be required, could adapt to the challenges at hand; a system that, instead of converting a known x to a known y, would be able to create an unknown output from an unpredictable input.”

Building adaptability

A key to building resiliency is building adaptability. According to McChrystal, “one can make contingency plans, but these can account for only a modest number of possibilities. A contingency plan is like a tree that branches at every variable outcome (if they fire when we arrive, choose path A, if not, choose path B). But when dozens of saplings shoot out from those branches every second, the possibilities become so overwhelmingly complex as to render complete contingency planning futile.”

To create adaptability you need to focus on teams. Fundamental structural differences separate commands from teams. Command structures are rooted in reductionist prediction, and very good at executing planned procedures efficiently. Teams are less efficient, but much more adaptable.

McChrystal the navy SEALs as a model team. SEALs are widely considered one of the most effective fighting units in the world. McChrystal writes, “SEAL teams accomplish remarkable feats not simply because of the individual qualifications of their members, but because those members coalesce into a single organism. Such oneness is not inevitable, nor is it a fortunate coincidence. The SEALs forge it methodically and deliberately…. The first step of this is constructing a strong lattice of trusting relationships. This will seem intuitive to anyone who has been on a team, but it runs against the grain of reductionist management; in a command, the leader breaks endeavors down into separate tasks and hands them out. The recipients of instructions do not need to know their counterparts, they only need to listen to their boss. In a command, the connections that matter are vertical ties; team building, on the other hand, is all about horizontal connectivity.,,, The formation of SEAL teams is less about preparing people to follow precise orders than it is about developing trust and the ability to adapt within a small group.”

To create an effective team you need to connect trust and purpose. Teams overcome challenges that could never be foreseen by a single manager, their solutions often emerge as the bottom-up result of interactions, rather than from top-down orders. According to McChrystal, “while building trust gives teams the ability to reconfigure and ‘do the right thing,’ it is also necessary to make sure that team members know what the right thing is. Team members must all work toward the same goal, and in volatile, complex environments that goal is changeable…. Purpose affirms trust, trust affirms purpose, and together they forge individuals into a working team.”

Teams do not become effective without effort. The establishment and continuation of a team requires both active management and the invisible hand of emergence, zigzagging the elements together and guiding their work. McChrystal writes, “parallel computing, joint cognition, and the oneness of a team all work toward the same goal: building a network that allows you to solve larger, more complex problems.”

The need for a Team of Teams structure

While trust and purpose is critical to creating effective teams, most mature businesses are too large to be one team. This problem often leads to a command structure telling each team what to do, which negates the resiliency and adaptability of teams. While the teams may be adaptable, a command superstructure will limit the overall organization. McChrystal writes, “[i]n a response to rising tactical complexity, many organizations in many domains have replaced small commands with teams. But the vast majority of these organizations have to be much larger than a single team; they consist of multiple teams, and these teams are wired together just like a traditional command.” In his case, “stratification and silos were hardwired throughout the Task Force.”

While teams bring some adaptability to previously rigid organizations, these performance improvements have a ceiling as long as adaptable traits are limited to the team level. As the world grows faster and more interdependent, you need to scale the fluidity of teams across entire organizations.

I love sports analogies as much as military ones in business, and McChrystal uses a sports one to exemplify this problem. He writes, “picture a MECE [mutually exclusive and collectively exhaustive] structure with clear roles and responsibilities sports team, and you’d have a ridiculous spectacle: players ignoring one another and the ball, their eyes fixed on the coach, awaiting precise orders. A coach might be able to devise a more efficient way to execute any given play than whatever it is the players would improvise in the heat of the game. But the coach has no way of predicting exactly how the game will develop, and no way of effectively communicating instructions in real time fast enough to be useful to all players simultaneously…. The team is better off with the cohesive ability to improvise as a unit, relying on both specialization (goalies mostly stay in goal; forwards mostly don’t) and overlapping responsibilities (each can do some of the others’ jobs in a pinch), as well as such familiarity with one another’s habits and responses that they can anticipate instinctively one another’s responses.”

The solution McChrystal devised was a “team of teams” (hence the name of the book), an organization within which the relationships between teams resembled those between individuals on a single team. Teams that had traditionally resided in distinct silos fused to one another via trust and purpose.

Creating a shared consciousness

McChrystal dealt with a larger organizational challenge than most of us will face in linking his teams, as he was responsible for thousands of soldiers across the world. To create his team of teams, he looked at a similarly complex situation that had great results, NASA’s ability to put the first man on the moon. NASA also had hundreds of very diverse teams operating at multiple locations. According to McChrystal, “because of the interdependence of the operating environment, both organizations would need members to understand the entire, interconnected system, not just individual MECE boxes on the org chart.”

To achieve this team of teams, both NASA and McChrystal’s task force had to create unprecedented levels of transparency and information sharing. It demanded a disciplined effort to create shared consciousness.

Each individual team took pride in its own performance, like the striker who celebrates his goals while his team consistently loses. The silos of the organization looked inward, where they could see metrics of success and failure. He needed to change the definition of success, not measuring the team individually but on the overall success.

McChrystal also had to foster information sharing. Both at NASA and the Army, information was closely guarded on a “need to know” basis. The problem is this approach is it depends on the assumption that some manager or algorithm or bureaucracy actually knows who does and does not need to know which material. The team of teams had access to virtually everything, it was not pre-ordained who would see what.

Functioning safely in an interdependent environment also requires that every team possess a holistic understanding of the interaction between all the moving parts. Everyone has to see the system in its entirety for the plan to work. McChrystal writes, “NASA’s success illustrated a number of profound organizational insights. Most important, it showed that in a domain characterized by interdependence and unknowns, contextual understanding is key; whatever efficiency is gained through silos is outweighed by the costs of ‘interface failures. It also proved that the cognitive “oneness” — the emergent intelligence — that we have studied in small teams can be achieved in larger organizations.”

Ensuring communications flow by embedding people on other teams

As the above shows, to achieve a team of teams there needs to be team like cooperation across your business. To achieve fluid, team like cooperation, you need to build inter-team trust. One way is to embed people from one team in another team. This helps build strong lateral ties between internal and external teams.

Where systemic understanding mirrors the sense of purpose that bonds small teams, this forced mating generates trust. McChrystal recounts the story of a SEAL who worked with his force in Iraq, according to the SEAL ‘When we started constantly talking at lower levels of the organization we could basically see where the fight was hot, where it wasn’t, and where people needed ISR the most. Plus, we could see that it was actually to our benefit sometimes to surrender that asset.’ With that awareness came a faith that when theirs was the priority mission, they would get what they needed when they needed it. Holistic understanding of the enterprise now permeated the ranks.”

By embedding people on other teams, you create idea flow.
Idea flow is the ease with which new thoughts can permeate a group, like a virus, which is a function of susceptibility and frequency of interaction. The key to increasing the contagion is trust and connectivity between otherwise separate elements of an establishment. The two major determinants of idea flow are engagement within a small team exploration, frequent contact with other units. As McChrystal writes, “in other words: a team of teams.”

Less command and less control

One of the things I found most appealing in McChrystal’s book is that his ideas run counter to the traditional beliefs of the military. That resonated with me as it shows how we need to adapt these dogmas everywhere to succeed in the 21st century. Nowhere is this more apparent than command and control.

While almost everyone acknowledges that the world has changed, many managers and leaders reflect a model and style that out of date. We often demand unrealistic levels of knowledge in leaders and force them into ineffective attempts to micromanage. McChrystal points out “the temptation to lead as a chess master, controlling each move of the organization, must give way to an approach as a gardener, enabling rather than directing…. A gardening approach to leadership is anything but passive. The leader acts as an ‘Eyes-On, Hands-Off’ enabler who creates and maintains an ecosystem in which the organization operates.”

To achieve this role, senior leaders are more important than ever, but the role is very different from that of the traditional heroic decision maker. In McChrystal’s case, he said “I needed to shift my focus from moving pieces on the board to shaping the ecosystem…. Creating and maintaining the teamwork conditions we needed – tending the garden – became my primary responsibility…. I found that only the senior leader could drive the operating rhythm, transparency, and cross-functional cooperation we needed. I could shape the culture and demand the ongoing conversation that shared consciousness required.

Leading as a gardener meant that I kept the Task Force focused on clearly articulated priorities by explicitly talking about them and by leading by example.”

The actions and behavior of an effective leader in a team of teams is very different than what is required in a traditional command system. McChrystal identified several attributes and actions critical to success:

  1. Leading by example, he found his “most powerful instrument of communication was [his] own behavior”
  2. Showing focus and commitment, which he did on daily calls by wearing his combat uniform against an austere plywood backdrop
  3. Demanding free-flowing conversation across the teams during their daily meeting
  4. Never cancelling the daily meeting and making attendance mandatory
  5. Showing interest in what everyone said during meetings, never looking bored, sending emails or talking
  6. Greeting everyone, regardless of rank, by their first name (and ensuring he knew their name going into the meeting)
  7. Display rapt attention when being briefed and, at the conclusion, asking a question
  8. Realizing that critical words were magnified in impact and could be crushing
  9. Asking seemingly stupid questions or admitting openly “I don’t know” was accepted, even appreciated. Asking for opinions and advice showed respect.
  10. Nonstop communications and visits, from town halls to larger groups. Important that everyone on the teams heard directly from him.

The end product

Creating a team of teams is not an overnight product but a transformation that requires changing both your thinking and your structure. It is also a process where shortcuts not only risk the outcome but can make the effort negative. For example, if you empower your teams without creating shared consciousness you are likely to have people driving to different goals.

Similarly, shared consciousness alone is powerful but ultimately insufficient. Building holistic awareness and forcing interaction will align purpose and create a more cohesive company, but will not unleash the full potential of the organization. You need to use shared consciousness to spread information and empower people at all levels.

As you transform your business, both your speed and precision should improve. Technology should enable your success if the culture change allows you to use it properly.

McChrystal writes, “At the core of the Task Force’s journey to adaptability lay a yin-and-yang symmetry of shared consciousness, achieved through strict, centralized forums for communication and extreme transparency, and empowered execution, which involved the decentralization of managerial authority. Together, these powered our Task Force; neither would suffice alone…. As complexity envelops more and more of our world, even the most mundane endeavors are now subject to unpredictability, and we can learn from those at the vanguard…. Our transformation is reflective of the new generation of mental models we must adopt in order to make sense of the twenty-first century. If we do manage to embrace this change, we can unlock tremendous potential for human progress.”

Key takeaways

  • The difference between complexity and complicated is central to building an organization that works in the 21st century. Things that are complicated may have many parts, but those parts are joined, one to the next, in straightforward and simple ways and are like an equation that needs to be solved. Things that are complex, such as insurgencies or the mobile gaming ecosystem, have a diverse range of connected parts that interact regularly.
  • Accept that you will have to deal with unpredicted challenges and threats. You then build an organization and systems that can adapt rather than erecting strong, specialized defenses.
  • Teams, while not always optimally efficient, are extremely adaptable. Teams overcome challenges that could never be foreseen by a single manager, their solutions often emerge as the bottom-up result of interactions, rather than from top-down orders. Your teams must then interconnect into a team of teams, rather than siloed organizations. Create an organization within which the relationships between teams resembled those between individuals on a single team.

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The difference between great executives and everyone else

by Lloyd MelnickSeptember 30, 2020April 5, 2021

I came across a great blog post on The Difference Between Amateurs and Professionals and I found it a perfect proxy for highlighting what separates effective and great executives from everyone else.

It is impossible to overstate the value of a great executive, as each of their decisions is amplified over the entire company. I have seen leaders destroy companies, and in so doing cost many people their jobs and health, and have seen others grow companies to unexpected heights, not only creating billions in value but also jobs and other opportunities. Below are the key differences between amateur and professional athletes that also can be applied in the business world.

Amateurs focus on being right. Professionals focus on getting the best outcome.

The best business leaders are focused on delivering great outcomes (successful new products, profits that exceed expectations, gaining market share, etc.) and do not care if they hit these outcomes because of a “brilliant” strategy they came up with or a process that was built without their input. They are focused on results, not sound bites that sound impressive.

Amateurs think good outcomes are the result of their brilliance. Professionals understand when good outcomes are the result of luck.

Related to the above point, successful executives understand that luck plays a role in success (and failure). It comes down to Heisenberg’s Uncertainty Principle, the universe is uncertain and there is a range of likely outcomes. Given that there are multiple outcomes from any action, luck plays a (big) role into whether the outcome is good or bad no matter the choice (over time, though, you will have a big impact on the set of outcomes if you regularly pursue the ones most likely to yield a positive result). Conversely, sometimes you will make bad decisions and have a great outcome, a top executive will understand they got lucky and not feel they are brilliant.

Amateurs show up to practice to have fun. Professionals realize that what happens in practice happens in games.

This is one of the lessons I have learned from sports that is critical to business success. It is also called practice how you want to play. People will often take shortcuts when they feel it will not be in the final product, when they are preparing marketing collateral, when they are rehearsing conversations with VIPs, etc., but by not focusing at this stage the final product is often not polished. They may not spend much time preparing for a meeting, presentation or sales call. By practicing how you want to play, you and your team are always prepared to deliver an optimal performance.

Practice Play

Amateurs focus on tearing other people down. Professionals focus on making everyone better.

Only insecure business people feel they have to belittle their colleagues and employees. They tear people down in an effort to elevate themselves; they think they will look better in comparison if their colleagues look bad. Conversely, great executives are focused on making everyone around them better and realize they cannot perform well if their colleagues do not.

Amateurs blame others. Professionals accept responsibility.

The best executives follow Truman’s doctrine that “The Buck Stops Here.” Even if an executive was not directly responsible for a failure, the successful ones take on that responsibility and determine ways to avoid it in the future. Allocating blame does not get your business closer to its goal; what does is accepting blame and coming up with next steps does. Top executives also never blame their team, they own any mistake their team makes because they failed to put the processes, training or direction in place to avoid the mistake.

Buck stops here

Amateurs give up at the first sign of trouble and assume they’re failures. Professionals see failure as part of the path to growth and mastery.

Rather than avoid failure, successful executives pursue it. Not that they want any initiative to fail, but embracing failure ensures they are pushing the limits to grow and improve their business. If you never fail, you are never trying anything new.

Amateurs focus on identifying their weaknesses and improving them. Professionals focus on their strengths and on finding people who are strong where they are weak.

This is a lesson I have stressed with both my children and teams. If you focus on eliminating your weaknesses and trying to do everything at a passable level, you are not doing anything special. Mike Trout does not spend two hours a day working on pitching, instead he takes hours and hours of batting practice even though he is the best hitter in baseball.  You are not bringing anything unique that will elevate your company to greatness. Instead, looking at where you excel and double down on it, use your super-powers to elevate your company above the competition. Then bring in others to compensate for your weak points, it is a show of strength to compensate for weaknesses by adding complimentary pieces to your team.

mike

Amateurs think the probability of them having the best idea is high. Professionals know the probability of that is low.

The most effective executives do not try to be the smartest person in the room. While to amateurs it may feel that the strategy of highlighting their intelligence is important for success, the opposite is true. Top executives focus on trying not to be the smartest person in the room and harness the power of tens or hundreds of colleagues, getting better input, more creative ideas and improved team performance.

Amateurs think in absolutes. Professionals think in probabilities.

As discussed above, the universe is uncertain and there is a range of likely outcomes. Rather than trying to get every decision right, what great executives do is maximize their expected value (the sum of all possible values each multiplied by the probability of its occurrence) by playing the odds. While great leaders will have some wins and losses, over time by focusing on the best expected outcome (not one they are sure will happen) their company will outperform competitors.

Amateurs stop when they achieve something. Professionals understand that the initial achievement is just the beginning.

I am not a big fan of celebrations because you should always strive for more. Business is not finite, you do not win and go home. Instead you want to continue growing. Even in sports, I remember reading how the Patriots coach watched film the night he won the Super Bowl to prepare for the next season.

Amateurs have a goal. Professionals have a process.

The New England Patriots are a perfect example of this principle. What it comes down to is building a good process to ensure continued growth and success, whether the goal is hitting revenue targets or winning football matches. If you have a system that can weather external shocks you will achieve this goal rather than spending your team in a bar rationalizing why you failed and your competitors succeeded.

Amateurs focus on the short term. Professionals focus on the long term.

Being a great business executive is not about having a blow out quarter or a good product launch, it is about showing sustained success. Like in chess, do not focus on the next move or the next five moves but the overall strategy that will help you consistently outperform (or avoid) the competition.

Putting it all together

A great business leader does not only follow these practices themselves, but pushes everyone around them to also embrace these concepts. Bill Belichick is not one of the greatest of all time simply because he followed these concepts but because he forced his coached and players to live by these beliefs.

Key takeaways

  • There are many similarities between what separates a professional athlete from an amateur and what separates a great business executive from everyone else.
  • The best executives focus on getting the best outcome, not being right.
  • The best executives accept responsibility and do not blame others.

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How to manage your customer service to have the biggest impact on your profits

by Lloyd MelnickSeptember 23, 2020August 30, 2020

I have spent the last few months studying how to provide an exceptional customer experience, largely as a way to help grow gaming businesses. This learning has helped me identify best practices in creating a WOW experience but my perception of the opportunity changed after reading The Effortless Experience by Matthew Dixon. Unlike many of the other customer service (CS) books that focus on how to provide exceptional experience, Dixon’s book is data driven and challenges some basic assumptions.

In particular, his work shows that exceptional service does not drive the KPIs that matter (revenue and loyalty). Instead, these engagement KPIs are actually most impacted by how much effort a customer has to expend to achieve their goals while high effort translates to disloyalty. As the ultimate goal is to increase lifetime value (LTV) of your customers, and retention is the biggest driver of LTV, limiting disloyalty will have a much bigger impact on your profitability than creating WOW experiences. Dixon writes, “[c]ustomer service drives disloyalty, not loyalty. The average service interaction is four times more likely to make a customer disloyal than to make them loyal…. While most companies have for decades been pouring time, energy, and resources into the singular pursuit of creating and replicating the delightful experience for their customers, they’ve ironically missed the very thing customers are actually looking for—a closer-in, more attainable, replicable, and affordable goal that’s been sitting right in front of them all this time: the effortless experience.”

The beauty of The Effortless Experience is that it is data driven, not anecdote driven. Dixon analyzed more than 97,000 customers and found that there is virtually no difference between the loyalty of those customers whose expectations are exceeded and those whose expectations are simply met. He defined loyalty by measuring three behaviors

  • Repurchase (customers continue to buy from your company)
  • Share of wallet (customers buy more from you over time)
  • Advocacy (customers say good things about your company to family, friends, coworkers, even to strangers).

When Dixon looked at data from the 97,000 customers, “rather than a ‘hockey stick effect’ — where loyalty skyrockets upward — loyalty actually plateaus once customer expectations are met.”

Why customer delight does not work

Since the data shows that great service is not going to create better loyalty, and thus improve your customer lifetime value (LTV), the next step of analysis is how customer service can improve LTV. What Dixon found is that a customer service interaction is four times more likely to drive disloyalty than to drive loyalty, so you want CS to avoid leading to churn.

This data driven insight resonated upon reflection with my personal experiences. I could think of many companies I stopped purchasing from due to a bad or disappointing CS experience (online retailers, restaurants, department stores and even a car company) but it is very hard to think of one I am loyal to because their service went above and beyond what I expected. Dixon writes,“you could probably fill up a list a mile long with companies you’ve stopped doing business with because of the bad service you’ve experienced: the cable company that makes you take a day off from work because they can’t do better than an all-day service window, the dry cleaner that ruined your favorite suit and refuses to reimburse you.”

What customers want

While customer service cannot make customers more loyal by providing incredible experiences generally, it can help retention by solving customers’ problems. Dixon’s data shows that when something goes wrong, “the overriding sentiment is: Help me fix it. No need to dazzle me, please just solve the problem and let me get back to what I was doing before.”

Reinforcing this finding, Dixon’s data shows that 94 percent of customers who had low-effort experiences reported that they would repurchase from the company, but only four percent of customers experiencing high-effort interactions planned to make another purchase. What is more, 88 percent of customers with low-effort experiences planned to increase spend with the company, while only four percent of customers with high-effort experiences were going to increase spend. This phenomenon extends to word of mouth, where only one percent of all customers with low-effort experiences said they would spread negative word of mouth about the company but 81 percent of customers with high-effort experiences said they would spread adverse sentiment.

A strategy focused on customer delight does not work because delighting customers is rare, and even when delight does occur, it does not make customers much more loyal than simply meeting their expectations does. It does not work because customer service interactions are four times more likely to drive disloyalty than loyalty. Operationally, since delight does not work you should focus your resources, investments, performance metrics, and incentives on reducing and eliminating the sources of customer effort that make customers disloyal.

Where to focus your customer service strategy

As the data shows customers are not looking to be delighted, you should focus your customer service on fixing things when they go wrong. Rather than trying to get customers to feel you exceeded their expectations, you should be getting customers to think you made it easy to resolve their issue and avoid follow-ups.

To achieve this goal and reduce the effort (and perceived effort) your customer must exert, Dixon identified four best practices:

  1. Low-effort companies minimize channel switching by boosting the “stickiness” of self-service channels, avoiding customers contacting CS in the first place.
  2. When customers are forced to Live Chat or email or call, low-effort companies do not just resolve the current issue for a customer; but power their reps to head off the potential for subsequent calls. This is done through employing next issue avoidance practices. Low-effort companies understand that first contact resolution is not the goal —
    it is only a step in the direction toward more holistic, event-based issue resolution.
  3. Low-effort companies train their CS team to succeed on the soft side of the service interaction. Rather than soft skills that are about being nice and friendly, agents are trained to actively manage the customer interaction through experience engineering (I will elaborate later).
  4. Companies that understand the Effortless Experience empower their agents to deliver a low-effort experience with incentive systems that value the quality of the experience over speed.

Even if you understand the value of a low-effort experience, many companies fail because they try to focus on everything, creating exceptional as well as delivering low-effort. As I have previously written, when there are multiple goals you fail to achieve any. Thus, you need to align your CS org on providing the effortless experience. If you are correctly optimizing for loyalty, you need to focus on finding ways to eliminate or reduce the hassles, hurdles and extra customer effort that leads to disloyalty.

KPIs, good and bad

To implement and optimize a successful strategy, you need to understand and track the KPIs that lead to the desired outcome. In the world of customer service, many of the commonly used KPIs and perceived best practices do not correlate with an effortless experience of increased loyalty. Dixon found virtually no statistical relationship between how a customer rates a company on a satisfaction survey and their future customer loyalty. He also looked at arguably the most common customer service KPI, CSAT score, and found that the data shows a strong CSAT score is not a very reliable predictor for whether customers will be loyal: whether they will repurchase, increase spend and say good things about your company to friends, family, and coworkers.

Dixon points out that it is unfair (and useless) to ask customers if their issue is fully resolved. They will not know that they need to start another ticket in a day or a week. Repeat contacts are by an order of magnitude the single biggest driver of customer effort. Having to contact a company again because an issue was not fully resolved is a customer experience killer and quite expensive.

To highlight how traditional CS measures fail, Dixon also uses an example of a customer whose problem was fully resolved by a rep who went above and beyond (that sounds great, but it tests relatively neutral for increased future loyalty). Unfortunately, this was the second time the customer called about that issue (a huge negative). If you were listening to this call, you would have to conclude, “We did a great job there.” But since it took the customer two tries to get to that moment, and knowing the huge negative impact that repeat contacts have on the customer experience, this person is still very likely to end up more disloyal. Thus it means there is less of a chance the customer will repurchase, less of a chance they will spend more, and a greater chance that they will say negative things to other people, despite the fact that the agent who eventually solved his problem went above and beyond. In this example, if you simply classify this experience as positive, that does not indicate whether it benefited or hurt your company.

The core metric to measure effectively whether your team is delivering an effortless experience is CES (customer experience score). When Dixon compared CES to CSAT, he found CES was 12 percent more predictive of customer loyalty. The most recent CES metric is based on a statement, “the company made it easy for me to handle my issue,” after which the customer is asked to answer (on a 1–7) whether they agree or disagree with that statement. You should then review CES against a normal distribution (10–20 percent of interactions would score as very high-or very low-effort, but most would be somewhere around the mean). Looking at the distribution to understand areas of opportunity can be far more helpful than just considering how your average CES compares to competitors.

While CES should be at the core of measuring your CS efforts, a robust customer effort measurement system includes three components. First, at the top of the pyramid, you want to understand the customer’s overall loyalty to you as a company, I am a big proponent of using NPS.

Following NPS you want to understand the amount of effort in the service transaction. As discussed above, CES is a good way to measure that. Dixon also recommends “that companies cross-check their CES results by looking at some of the operational data that underpin effort& #8212 for instance, number of contacts to resolve an issue.” CES provides a formidable indicator of transactional customer loyalty, clearly highlights friction points in the customer experience and helps you spot customers at risk of defection due to high-effort service interactions.

According to Dixon, “the next level down is to understand how the customer’s service journey unfolds — in other words, the number and type of touchpoints they used to resolve their issue, in what sequence those service touchpoints occured (e.g., did the customer just call the contact center or had they first visited the web site?), and the discrete customer experience within each channel (for example, assessing the clarity of information delivered by a service rep or the ease of finding information on the web site).”

Key tactics to achieving an effortless experience

While Dixon provides compelling evidence in in the value of creating an effortless experience and there are KPIs that can deliver an understanding of how well you are doing, the key to success (in everything) is execution. To create an effortless experience, you need to minimize channel switching, avoid repeat contacts, appropriately “engineer” the customer service interaction experience, build the control quotient, create the right culture and optimize the purchase experience.

Slide1

The danger of channel switching

Channel switching is when a customer initially attempts to resolve an issue through self-service, only to have to then send an email or pick up the phone and call, and it has a disastrous impact on customer loyalty. Each time a customer switches channels, it has a significant negative impact on customer loyalty.

One of the core issues leading to channel switching is that many companies, mistakenly, believe they know how customers want to be served, but they are wrong. Customers do not prefer high touch interactions (Live Chat or phone), they see just as much value in self-service as they do in phone interactions. Dixon found that executives, however, expected customers to prefer phone: a 2.5-to-1 margin in favor of phone service.

Customers who attempt to self-serve but are forced to pick up the phone are ten percent more disloyal than customers who can resolve their issue in their channel of first choice. 58 percent of customers who are forced to switch from web to phone and fall into the “lose-lose” scenario costing companies more to serve and end up being less loyal as a result.

To avoid channel switching, you need to create a robust self service system. Dixon writes, “the more controllable drivers of channel switching (47 percent in B2C settings and 37 percent in B2B) can be categorized into three groups: The customer couldn’t find the information they needed. The customer found the information, but it was unclear. The customer was simply using the web site to find the phone number to call the company.”

As I have written frequently, more choices often results in lower satisfaction or performance (choice overload) and it is also a problem when designing customer service. Based on Dixon’s review of CS data, it “became clear that the variety of options to resolve an issue — all of which were presumably added in an attempt to improve the customer experience — were actually detracting from it. It’s an illustration of what’s known as “the paradox of choice”….[C]hoice is not nearly as powerful as we might have expected. Instead, guiding customers to the pathway that will require the least amount of effort is much more likely to mitigate disloyalty and create the best experience.”

Another cause of channel switching is when customers do not understand the self-service information. The goal is not simply to get customers to try self-service, it is about getting them to stay in self-service. Dixon suggests several ways to mitigate this problem:

  • Simplify language. Rather than being creative or trying to show how sophisticated your company is, write copy in a way that is very simple and easy to understand. A good way to check your copy is the Gunning Fog Index, your text should score an 8 or 9.
  • Eliminate null search results. Look for customer searches that yielded no responses as well as low-relevance searches. You will probably find that customers often use different words than what you used
  • Chunk related information. Chunking is condensing related information and spacing it apart from other text, allowing readers to scan content easily.
  • Avoid jargon. Many companies use phrases and words common to the company or industry but unknown to the customer (in the casino space, a word like “hold”). Scan your web site pages and FAQs carefully for internal jargon, industry lingo, and terms that would generally confuse the average customer.
  • Eliminate what is not vital. Most service sites fail not because they lack functionality and content, but because they have too much of it. Dixon argues, “the key to mitigating channel switching is simplifying the self-service experience.”

Avoid repeat contacts

The second key to creating an effortless customer experience is helping your customers avoid repeated contact with customer service. Repeat contacts are the single biggest driver of customer effort (and it is not even close). Needing to call a company back or send another email or start a new live chat because an issue was not fully resolved is a customer experience killer and hugely costly.

In Dixon’s research, he found a huge disconnect from what companies were judging as resolved and what customers experienced. Customers reported, on average, that only 40 percent of their issues are resolved in the first contact, which meant that an additional 30–40 percent of issues in which customers would disagree with the companies’ assessment that the problem was solved. This disconnect is driven by the company fixing the explicit issue but leaving implicit issues.

There are two main types of implicit issues driving these repeat contacts that companies are missing. The first are adjacent issues, which according to Dixon’s data account for 22 percent of all callbacks. These are downstream issues that might initially seem unrelated, but are ultimately connected to the first thing the customer called about. The second major source of repeat contacts is experience issues, which constitute 24 percent of all repeat contacts. These are primarily emotional triggers that cause a customer to second-guess the answer they were given, or double-check to see if another answer exists.

To mitigate this issue, you should focus on next issue avoidance. Next issue avoidance starts with a totally different mind-set than simply asking a customer if you resolved their issue. Agents are trained and coached to ask themselves, “How can I make sure this customer doesn’t have to call us back?” Simply letting a customer know that you are trying to save them from having to call back later and deal with another related issue goes a remarkably long way.

The fundamental difference when applying this tactic is you are not looking to simply solve the current issue, but also head off the next issue. According to Dixon, “the best companies think of issues as events, not one-offs, and teach their reps to forward-resolve issues that are related to the original issue but typically go unnoticed by the customer until later.”

Experience engineering

The third element of creating an effortless customer experience is “experience engineering.” Experience engineering refers to managing a conversation with carefully selected language designed to improve how the customer interprets what they’re being told. At its core, experience engineering reflects the importance of perception.

Dixon found “that the customer’s perception of the experience actually counts for fully two-thirds of the overall ‘effort equation.’ Put differently, how the customer feels about the interaction matters about twice as much as what they actually have to do during the interaction.” The exertion required from the customer makes up only 34.6 percent of how they evaluate customer effort. But the interpretation side — the softer, more subjective elements based entirely on human emotions and reactions — make up a shocking 65.4 percent of the total impact.

Many customer interactions that do not require a lot of exertion still feel like a lot of effort to customers. Also, most companies have been strategizing about how to reduce customer effort without focusing on the customer’s perception of the experience. Instead, Dixon proposes a three step process to engineer successfully the customer experience so they do not perceive high effort:

  • First, experience engineering is purposeful. It’s about actively guiding the customer and taking control over the interaction through a series of deliberate actions.
  • Second, experience engineering is designed to anticipate the emotional response of the customer. Agents who engage in experience engineering are trying preemptively to offer solutions that the customer will find agreeable.
  • Third, an experience engineering approach is focused on finding a mutually beneficial resolution to customer issues. This means matching the customer’s actual and often unstated needs with what the company can offer.

Following these steps a can significantly change outcomes, by preempting a high-effort interpretation and getting the customer to feel like it was very little effort. Dixon writes that, “reducing the interpretation of effort, particularly in situations where there’s nothing else that can be done to reduce exertion, is the ultimate win-win-win—best for the customer, best for the company, and best for the individual reps who are in the hot seat delivering bad news on a daily basis….Reps need to find a way to both be truthful (because the answer in many cases is, unfortunately, still no), but in a way that doesn’t trigger the negative emotional reaction and all the bad outcomes that come along with it.”

Delivering this bad news can be alleviated with the use of positive language. Dixon writes, “In their first attempt at positive language, many people struggle: ‘Uhhhhh, the park closes whenever the magic stops.’ (No, the park actually closes at 8 p.m.) ‘The park closes whenever you leave.’ (No, if you’re still here at 8: 01, you’ll probably get some Disney version of the bum’s rush.) Ultimately, the most correct answer is some version of, ‘The park remains open right up until 8 p.m. Then we reopen for even more fun tomorrow morning at 9 a.m. Hope you can join us then!’ How could a customer possibly have a negative reaction to that?”

To drive experience engineering, you should start by analyzing your highest-volume incoming customer requests and see how your agents responded if the customer was not going to get what they wanted. You want to train the agent so they act as the customer’s advocate, the person who’s on the customer’s side and doing everything to make it an easy, low-effort experience. An example Dixon uses is a restaurant server being trained to respond to a customer who wants a Coke while the restaurant does not serve it, responding, “I’m happy to get you a Pepsi.”

The salient point is for the agent not to be fast with the saying no. Suggesting an alternative is better than immediately sharing what is not available.

Another element of successful experience engineering is learning more about your customer so you can “engineer” their experience. Rather than putting a customer on hold or asking the customer to wait during a Live Chat while they look for the answers to the customers questions, agents can strategically use those moments when looking at their screen for information as an opportunity to learn something about that customer and their needs that could become useful later in the conversation.

By listening to the customer, agents can categorize them. For example, you may segment your CS requesters into four categories: The Feeler, who leads with their emotional needs. The Entertainer, who loves to talk and show off their personality. The Thinker, who needs to analyze and understand. The Controller, who just wants what they want, when they want it. When a customer feels that the agent they are interacting with understands them, a lower-effort experience is much more likely.

Giving different experiences to different people based on what the agent has learned (or the company has learned previously) moves from the target from consistent service where the customer service management team defines what “good” is and then expects all frontline reps to conform to this standard, to consistently tailored service, where each individual customer is treated individually. Dixon writes, “it cannot be accomplished simply by telling employees what to do in every situation. It is readily apparent that this notion of consistently excellent service will require a serious rethink about how to manage customer service employees.”

Build the Control Quotient

Another element of creating an effortless experience is giving your agents control, what Dixon refers to as the Control Quotient (CQ). Judgment and control differentiate today’s best agents. With increasingly complex live service (phone, Live Chat, real time email, etc) and heightened customer expectations due to simple issues being resolved in self-service, the most important competency for reps to possess is CQ. CQ is the ability to exercise judgment and maintain control in a high-pressure, complex service environment.

Dixon three distinct keys to unlocking CQ that are within the control of customer service leadership to enable:

  1. Trust in agent judgment
  2. Agent understanding and alignment with company goals
  3. A strong agent peer support network

According to Dixon, “these three factors — with all other things being equal — are the difference makers that transform average organizations into world-class low-effort service providers….Frontline reps are made to feel that they are free to do whatever is right to serve that one customer they are interacting with right now.

Having high CQ is necessary to achieve consistently excellent service because you cannot have great service by treating all customers the same. Standardized service cannot be great because all customers are not the same. Customers have different personalities, different needs and different expectations. Their ability to understand and verbalize their problems and issues is also very different. Dixon explains, “when a company mandates that every customer call include all the standard, company-imposed criteria, and takes away the rep’s ability to deal with the customer at a more natural, spontaneous, human level, the interaction is reduced to a mechanical, rote exchange.”

While CQ is the greatest differentiator of rep performance, the reality is that most agents have moderate to high CQ potential. Instead of training effort reduction, you can coach it. Although training is helpful for building awareness, effort reduction involves frontline behavior change that can only be delivered and sustained through effective frontline supervisor coaching.

One issue is that many companies inhibit reps from exercising CQ due to the environment of strict adherence they have created and reinforced historically. Judgment and control are not welcomed in these environments. Dixon suggests you “give control to get control of the front line. To allow reps to activate their latent CQ potential, companies need to demonstrate trust in rep judgment. Approaches include deemphasizing or eliminating handle time and the QA checklist, clarifying reps’ alignment between what they do and what the company is trying to achieve, and allowing reps to tap into the collective experience and knowledge of their peers to make smart decisions.”

Only by coaching and empowering your agents will you reduce the effort your customer experiences when dealing with customer service.

Create the right culture

Another key to improving customer service by creating an effortless experience is creating the appropriate culture. You need to create a clear contrast between old and new behavior. Then explain to your team how and why an effort reduction approach differs from the current service philosophy. Given the power of stories, use a change story to continually reinforce why teams need to focus on effort reduction, what’s at stake, and the nature of support they’ll be provided.

In my experience, transforming your customer service approach cannot be another flavor of the day project. You should not make effort reduction another ask. If you are just adding effort reduction to a long list of requirements, it will signal a lack of commitment and competing priorities. Instead, remove requirements such as handle time or strict QA forms to allow pilot teams truly to focus on reducing customer effort, helping your team determine the right ways to change behavior.

You also must make effort reduction easy. Dixon writes, “asking reps to ‘go out and reduce effort’ without a clear sense of where and how will surely be met with failure and confusion.” Instead, start with a pilot with clear tactics and goals. This may include forward resolving a specific type of service issue, or using positive language techniques for a small number of common issues. Finally, provide heightened support and coaching, as pilot teams get comfortable with these approaches.

Purchase experience

The final element of creating an effortless experience is around the purchase journey. Dixon’s research showed that reducing customer effort in pre-and post-sales customer touchpoints has a strong impact on loyalty. The ease that customers can learn about products or services, make a purchase, and obtain post-sales service and support provides a dramatic opportunity for brand differentiation.

An effortless experience is the recipe for increasing LTV

Reorienting your customer service from creating great experiences and cool stories to reducing customers’ effort feels counter-intuitive and is not easy but the data is impossible to argue with. Your goal should not be to have a customer service experience you can feel good about but one that improves loyalty, and the effortless experience will have the biggest impact on loyalty (and thus LTV).

Key takeaways

  • Data shows that trying to create an exceptional customer experience has virtually no impact on loyalty and engagement, however, reducing the effort the customer must exert does improve loyalty,
  • The best way to measure this effort is CES score, which is based on a statement, “the company made it easy for me to handle my issue,” after which the customer is asked to answer (on a 1–7) whether they agree or disagree with that statement.
  • The keys to implementing successfully an effortless experience program are minimizing channel switching, avoiding repeat contacts, engineering the customer service interaction experience, building the control quotient, creating the right culture and optimizing the purchase experience.

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Interview with the Queen of Research, Maria Cipollone

by Lloyd MelnickSeptember 16, 2020September 22, 2020

Several weeks ago, I wrote a blog post about the perils of market research and surveys. A former colleague and one of the smartest researchers I ever met, Maria Cipollone, highlighted that my post focused on the risks of (bad) research while there are some fantastic opportunities to apply user research to make better games. This argument resonated with me as I completely agree that more data is better than less, and integrating qualitative and quantitative information will lead to better products.

maria

Given the success Maria and I enjoyed working together in the past, I invited her to discuss when and how to use different research tools. Below is our conversation:

Lloyd: Hi Maria, thanks for joining me today. Let’s start by discussing my recent blog posts, where I highlighted some of the challenges with market research and you accurately pointed out some issues with my rationale. I think at the core I was somewhat dismissive of surveys, and equated them with market research, but there is so much more that can be done to understand customers.

Maria: So, surveys often get misused because they’re usually one of the few research tools available to organizations. They pervade our culture; every consumer is used to getting a feedback survey. However, they’re really only good at measuring the following: (1) someone’s attitude about a brand/product (2) someone’s perception of their own experience (e.g., was it negative or positive) (3) their perception of an experience based on “word of mouth” or public opinion (e.g., WOMI or NPS).

Many people use surveys to: (1) Try and predict what a consumer/player will do in the future (2) Have consumers/players report on their behavior in the past. This is where surveys go wrong. If you are asking your consumer/player/user to self report the frequency of their behavior, or predict the likelihood that they’ll do something in the future, then you’re collecting bad data (spurious).

Lloyd: What would be a good use case then in your first scenario, using what it is good for? What would be a use case where a customer’s perception could provide actionable insights?

Maria: NPS surveys are good for finding out brand perception and the impact of experience on brand perception; if measured correctly. You would measure the score, but more importantly you would collect open-ended feedback on why that is so. For example, let’s say you have a casino game that plays ads every time the player wins. The player gives an NPS score of 2 (detractor) and says, I hate how you interrupt my winning celebration with an ad. You might move the ads to when the player loses, and re-survey the same cohort to see if it impacts NPS more positively.

I have an even better example. In product research, we use a survey called a Kano analysis; where we ask customers to identify which features are important to them in a product. In the example of the Casino game, do players want to give gifts? Do they want credits for watching ads?

This Kano analysis allows us, via survey, to look at the relative importance of features, according to player perception. That way, we can see which features are perceived as “must have” or “delighters”
Then, dev and engineering can concentrate their efforts on those features

Lloyd: How can you tell if the player actually knows. They might think they want gifts but actually want credits?

Maria:  We can trust what the player knows for two reasons:

  1. We want to acquire them; so gifts will get them in the door
  2. We look at mean scores across the board; we consider the aggregate; not just one perception,/li>

But your question brings up another issue I’d like to address, market research v user research. If you’re trying to develop a product; or features you need user research to implicitly observe what users “want”.

In the example of the gifts/credits; if you suspect that users are saying one thing but wanting another — that’s a problem space issue. You need to observe qualitatively the use of the product as realistically as possible. This can done with rapid ethnography; user interviews; contextual interview, etc.). This is user research — where we observe the use of the product in its natural habitat to balance what users say against what they actually do. On top of this, you need metrics to measure against all of this.

Market research measures what consumers will buy; and what attitude about the purchase.

User research measures/observes what players will do, and what tools are needed to accomplish that (UX/UI design).

Lloyd: Makes sense but before delving further into user research (which to me is the biggest opportunity), one last question about surveys/market research. Some of the feedback I got from my post was that surveys largely fail due to being worded poorly. My gut reaction to that is sort of my reaction to the argument that socialism has only failed because it is has never been implemented as intended. Is it utopian to expect your surveys (or election polls) to be designed in a non-leading way (unless you have an awesome researcher, which not everyone has) to be designed well or are most surveys going to be flawed and a reason to use other research tools.

Maria: Haha about socialism; that’s less of a linguistic problem and more of a human problem. But I definitely have a response.

Surveys can fail for a lot of reasons: survey design is definitely one of them. You can pick up biases, because people tend to agree, but there are simple ways to get around that (e.g., always write scales from negative— positive and stay away from agreement).

But they can also fail if:

  1. You are asking people to self report on behavior or predict the future
  2. You have a sample that is not representative of the population you want to infer from

There are many reasons surveys fail, and biases are popular, but I think they fail because of #1, most
people use them in the wrong way. It’s like trying to use an X-Ray to look at muscle tissue. You need an MRI for that.

Lloyd: Thanks, I’d agree with that analysis. Now onto the really interesting thoughts related to user research. While everyone is familiar with surveys, can you discuss further what are the different user research tools and options? You touched on it above about observing customers in their natural habitat (sort of like Blue Planet) and I remember that was one of your super-powers when we worked together, the value of going to a player’s house and watching them experience the game. Can you delve deeper into how that is done and other types of user research maybe even some rough rank or what should be used when?

Maria: Of course– and thanks for the opportunity. I’ll list some popular methods and what they’re good for, then I’ll discuss the future of UX research as I see it; it’s certainly changing 🙂

Lloyd: Perfect

Maria:

  • 1.) Usability research (in-lab): This is just a method. A lot of times, people unfamiliar with UX Research will say; “We need usability”. Here’s where you need usability:You have a prototype that is designed to solve a specific set of problems (that you’re sure are problems). Usability testing (with task analysis or think-aloud) is to EVALUATE that prototype.
  • 2.) User interviews in Context: This is a very specific method where you “interview” the user, but really you’re guiding them very carefully through an experience to implicitly observe what problems, “pain points” and inefficiencies they have with a system.In this scenario, a researcher does very little talking. They want to reduce the “Babble ratio” here and really let the user demonstrate how they naturally use the system or game.This is when you are trying to uncover problems for your current product, or even a new product to solve. Good products solve problems– not just occupy a market space. Too often, at least in tech, we introduce a technology with no problem. (Look at Voice Assistants for a good example of no problem space).

Lloyd: I can think of a few examples of tech that doesn’t solve a problem and then fails, a few billion later 🙂 (maybe Samsung’s new foldable phone).

Maria: You could optimally do #2 as Rapid ethnography, where you go in a home/office/environment to conduct the interviews.

Lloyd: What’s the benefit of going into a home than doing it in a lab?

Maria: Home/Environment is always the optimal scenario because that’s how it gets used in the real world. For example, in slots; it’s important to have visual and haptic feedback, because players often sit back with the game.

The more feedback the UX gives them; the more likely they are to turn their attention from the TV or whatever is distracting them back to the game. But knowing the environment that the game/product gets used in is really important to UX design.

Lloyd:Pardon my ignorance, but “haptic feedback”?

Maria: My fault. Haptic feedback is a vibration or buzz that the product emits; like when a game controller rumbles or a phone vibrates.

Visual feedback would be fireworks; flashes, etc

Lloyd: And they would get a difference experience in a lab (or your office) than in their natural environment?

Maria: In the lab, it’s superficial. The player is paying sole attention to the game because I’m watching the player, and they want to do a good job (performance bias). In the home, I get the real deal; the dog is barking; the TV is on– I know that their attention gets pulled away from the game. And part of my actionable insight can be to redirect their attention to the game via visual/haptic/sound feedback (although most players play w sound off).

But, if you’re short on money, there’s ways to interview users in context–even remotely; with tools like UserTesting.com

Lloyd: And that was going to be my next question, where do those tools fit in?

Maria: From what I said, i would take it as watch the user experience the product, if possible, in their home (if it’s a game normally played at home), then using a tool like UserTesting.com and last in your office/lab.

Lloyd:Other than observing the player, are there other user research techniques or tools worth incorporating into your playbook?

Maria: Yes– I actually like to do quantitative UX research– methods include surveys, variant (AB) testing, and behavior modeling.

Lloyd: Would you mind elaborating on each?

Maria: I use surveys to benchmark experience. For example, before we do major game OS updates, I might send out a survey and ask players to rate how perceptively slow the game seems.
Then, I would follow up after the OS update to see if perception shifted, and the game seems faster; more colorful.

Here, perception is important — because a happy player is likely to give a good app store rating for a game that seems fast; bright; fun.

You can als measure the psychological impact of your OS improvements.

AB testing we use to measure small changes– copy changes (e.g., changing the word “Buy Now” to “Purchase Coins” and see if that creates an upsell/lift)

Behavior modeling we do to sharpen metrics and KPIs

What do we know from user interviews that might help us understand player engagement metrics?

How can we develop hypotheses from the interviews that we can model in the metrics. For example, we observe that users quit when they are asked to purchase every time they run out of coins. So, we look at our engagement metrics, and see if we can link a drop in session length related to the purchase flow timing. Maybe we switch it up; floating the purchase flow after a win, or at the open of the app.

I think this is the future of UX research. That we will use observed insight — from small sample to understand our users at metrical scale. The future of UX research is assisting data science; machine-learning practitioners understand what they’re seeing at scale. Eventually, this will help build algorithms

Lloyd: That’s really an interesting approach.

One last question around two buzz phrases: focus groups and personas. I have strong thoughts on both but do not want to create a leading question.

Maria:Sure!

Focus groups are misused like surveys are. I’m not a practitioner. I guess the nicest thing I can say is if you’re looking for group speak on about the conception of a brand or experience, then go ahead. I find that product developers like them because they make them feel better. It’s a bunch of enthusiasts; speaking enthusiasm.

Lloyd: I’ve seen that

Maria: But, it can be useful for some; I think they can be very misleading. Like a COVID test you can do cheap and quickly but has a high false positive rate. I’m not a good representative of the method haha.

Lloyd: It may be confirmation bias but it is what I was hoping you’d say.

Maria: I’ve been forced to do focus groups, mostly to satisfy power.

Personas can be very valuable, but you need to do a few things to get them right.

Lloyd: Tell me more

Maria:

  • (1) Are you talking about customers (people who use your products) or consumers (people who you want to use your product)? I find the latter to be more valuable
  • (2) You can develop personas by doing interviews in the method I described above. If you’re doing personas of your current customers, you should follow up with a segmentation, which means you take quantitative measures to back up the persona you’ve made.

Persona is a framework for design. A segment is a portion of an audience.

Lloyd: What’s the value of personas over just segmentation?

Maria: Personas help designers inhabit the psychology of the player/user so they can make a better user experience.

Segments help product people go after an audience or understand the share of the audience the persona occupies.

Personas are for designers.

Segments are for the rest of us.

Lloyd: My concern with personas is are we over-simplifying (i.e. stereotyping) players? It sounds like the profiles that authorities sometimes abuse?

Maria: Ah, that’s a good concern — and I’ve had many conversations about the implicit biases that get produced in persona. If you ground them in qualitative research (e.g., 10-20 interviews); where you make sure your sample is diverse, you can protect against that issue. And, you must always preach that people shift in and out of persona. For example, I’m a casual gamer with slots; but not poker!

Lloyd: Thanks so much Maria, I found our chat really enlightening. Before we end, anything you want to add?

Maria: Research is worth its weight in gold! Let’s do it again AND THANK YOU!

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People Analytics for Online Gaming

by Lloyd MelnickSeptember 9, 2020June 17, 2020

Last month, I wrote about some applications online gaming companies can take from the world of operations analytics, which are primarily used by traditional and retail businesses, and a course on People Analytics from Wharton showed some ways this area of analytics could be used to improve our businesses. While people analytics is often the domain of HR professionals, there are valuable elements for managers across tech businesses (many of whom do not have robust HR teams). Below are some of the most important takeaways from the course.

Identifying the noise and improving performance evaluations

A critical role for any leader or manager is accurately evaluating performance of your employees. Accuracy is important to ensure you provide useful feedback that helps people improve, assists you in putting the right people in the correct roles and identifies the skills needed for success in specific functions.

The fundamental challenge in performance evaluation is that performance measures are very noisy. There is a range of outcomes possible outside of the employee’s control. The challenge is separating skill and effort from luck so that you understand true performance.

In the course, the instructors highlight how often people confuse skill with luck. They start with an example from sports, showing that professional American football teams ability to draft (select out of university) players is almost primarily luck. While some teams have had a string of success, success in one year has no predictive ability on success in future years. If skill were a key factor, then you would expect a team to repeat its success.

It also holds true with investment analysts. An analyst who has a great year is no more likely to have above market results the next year than one of the poorest performing analysts.

There are many reasons we confuse this luck with skill:

  • Interdependence. I have found a humbling amount of work depends on other people, if they are great we look great, if they are not, we look bad. You should not attribute individual performance to something that is at the group level. In these cases, performance should be evaluated as a group. Conversely, reliable individual evaluation requires seeing people on other teams (for example, Tom Brady’s play on the Buccaneers will help assess whether his performance was due to him or the environment).
  • Outcome bias. We tend to believe good things happen to those who work hard and judge by outcome, not by process.
  • Reverse causality. When we see two correlated factors, we tend to believe one caused the other. In reality, one there may be no causality or it may be in the other direction. This leads us to see things that do not exist and can prompt us to give people undeserved credit or blame. One example cited in the course was research that showed charisma did not impact whether a CEO was successful, but successful leaders were considered more charismatic.
  • Narrative seeking. We want to make sense of the world and tell a causal story.
  • Hindsight bias. Once we have seen something occur, it is hard to anticipate we did not see it coming. We rewrite the history in our minds the history of the process.
  • Context. We tend to neglect context when evaluating performance. We over attribute performance to personal skills and under attribute it to environmental factors such as the challenge of the problem the employee faced, quality of their team, etc. In psychology, this issue is referred to as the Fundamental Attribution Error, blaming or crediting personality traits to situational traits.
  • Self-fulfilling prophesies. People tend toward performing consistent with expectations. High expectations increase performance, low expectations decrease performance
  • Small samples. Small samples lead to greater variation, what we see in a small sample may not be representative of a large population.
  • Omitted variable bias. There could be an additional reason that is driving both what the performance and what we think is causing the performance. For example, we may think higher compensation is leading to better performance. The truth might be that extra effort is causing both higher compensation and superior performance, thus the key variable (effort) had been omitted.

When you are looking at evaluating performance, there are several tools to improve your accuracy. You need to focus on the process the employee (or potential employee) took rather than only the outcome; we normally omit almost 50 percent of the objectives that we later identify as relevant to success. Thus, you should look at a much broader set of objectives that impact the business. This process includes determining what increases the likelihood for superior performance, rather than traditional outcomes are there four or five things that may not be obvious but contribute to overall success. A few years ago, I wrote how one basketball player (Shane Battier) was much more valuable than many players who scored more points or otherwise had flashier statistics, the same holds true in traditional business.

You need to look carefully at the job and understand what drives success. Define success not only by outcomes but how well these factors predict other KPIs, attrition, rate of promotion, etc. In the course, they also point out what works for one role or company does not necessarily work for others. Google found that GPA was an awful predictor of performance, but for Goldman Sachs it is the gold standard of who will be successful.

Slide1

Additional ways to improve performance evaluation include:

  • Broaden the sample. Add additional opinions, more performance metrics, different projects and assignments. The key is to use diverse, uncorrelated signals.
  • Find and create exogenous variation. The only truly valid way to tease out causation is to control an employee’s environment. Have the employee change teams, direct report, projects, offices as the variation will provide a better sense of the employee’s ability.
  • Reward in proportion to the signal. Match the duration and complexity of rewards to the duration and complexity of past accomplishments. For short, noisy signals it is better to give bonuses and praise rather than raises and promotions.
  • The wisdom of crowds. Average of guesses is surprisingly good (even the exercises like guessing the number of jelly beans in a bowl), so get multiple experts to help with your assessment. Ensure, though, that their predictions are independent of each other (they are not talking to each other, they do not have the same background, etc).
  • Ensure statistical significance. A small sample (one project, one season, etc) is less likely to give you an accurate measure.
  • Use multivariate regression. This analysis will allow you to separate out the influence of different characteristics.

At the end of the day, you need to separate the signal from the noise to evaluate current performance and predict future success. Someone may have had a great performance or year but they may be a less valuable future employee than someone else because of luck or other environmental factors.

Recruiting the right people

Evaluating performance is not only important for your current team but also recruiting the best new hires. Hiring the wrong person can have huge consequences, including missed growth opportunities, damaging your culture and decreased output. Yet, most companies find consistently recruiting the right people difficult. This is often caused by the Illusion of Validity, that we think we know more about people than we actually do. We interview somebody and believe we can judge his or her suitability for a job. This Illusion is popped by research that shows the correlation of several hiring tools to subsequent performance (Ranked from most effective to worst:

  1. Work samples.
  2. Cognitive ability tests (these are general intelligence tests).
  3. Structured interviews.
  4. Job knowledge tests.
  5. Integrity tests.
  6. Unstructured interviews.
  7. Personality tests.
  8. Reference checks.

Several of the low scoring tools reinforce the Illusion of Validity. Unstructured interviews, where you meet someone and get a sense of their strengths and weaknesses, is often the paramount driver for whether we hire a candidate, but we are not good judges of character. I remember reading when President Bush first met Russian President Putin in 2001, he said “I looked the man in the eye. I found him to be very straight forward and trustworthy.” We see how well that worked out. As the above research also shows, reference checks are even more ineffective in the hiring process for similar reasons.

What does work is seeing examples of their previous relevant work, intelligence tests and structured interviews. Structured interviews are one designed to assess specific attributes of a candidate.

Use analysis for internal promotions

As well as improving the hiring process, People Analytics can help move the right people internally into the right roles. Often, people are promoted based on having done a great job in their current role. The course shows, though, that this approach often leads to negative outcomes (both for the employee and the company). The skills needed to succeed in the next job may not be the same skills that led to success in the current job. Performance in one job is not automatically a predictor of performance in a new role.

Just as it is important to understand the key predictors of success when recruiting, you need to do the same with internal promotion. Understand what leads to success in the new role and hire internally (or externally) those most likely to succeed. The good news is that research has shown that people promoted performed better overall than new hires into comparable roles.

Reducing employee churn

Attrition is one of the costliest problems company’s face and People Analytics can help combat this problem. The expense of losing an employee includes hiring a replacement, training costs, loss of critical knowledge and the impact on customer relationships. People analytics offers help in mitigating this problem. You should start by analyzing the percent turnover at specific milestones (3 months, 6 months, 1 year, etc.) and evolve into using multivariate regressions to predict who will reach each milestone. As you get more sophisticated you can build a survival model to understand over time what proportion will stay with your company. And then finally look at a survival/hazard rate model to test what factors accelerate the risk of exit.

During the course, they also provided some interesting data on why people leave. The decision to quit is most commonly driven by external factors, comparing the current job to a new opportunity. This understanding is critical as internal factors do play a role, internal issues still have a relatively small relationship to how likely people are to churn.

To reduce churn over time, the instructors of the course suggest an informed hiring strategy (where predicting churn is integrating into who is hired) and target interventions (reduce factors that accelerate risk of exit, address unmet needs, focus retention efforts, etc).

Using network analysis to improve collaboration

Another great takeaway from the course was how to use network analysis to understand, improve and incentive collaboration. Without getting too granular, network analysis involves looking at the informal links between employees, who gets information from who and what direction(s) that information is flowing. Once you draw that map, you can understand who are central to communications, who are outside the map, areas for improvement and people who should be rewarded for their role in collaboration.

network map

While there are many details to creating and analyzing a network, there are five key areas to focus on when looking at individuals (there are no right and wrong answers for each attribute, optimizing depends on the goal and environment):

  1. Network size. How many people are they connected to.
  2. Network strength. How important and often are the lines of communication.
  3. Network range. How many different groups are they connected to. Range would be small if you are connected to everyone on your team even if it is a big team, large if you are connected to one person at every other corporate function (i.e. marketing, accounting, analytics, etc.)
  4. Network density. Are the connections connected to different people or to each other.
  5. Network centrality. Is everyone equally central or are there some in the middle and others on the fringes.

Understand how your company’s network works will allow you to understand collaboration patterns. For example, by deconstructing performance, you can understand if collaboration patterns impact performance. If there is a positive causal relationship, you can work to replicate or improve these relationships. If there is no relationship, your team might be wasting time on unnecessary collaboration.

You can use this analysis to understand if collaboration is needed and where. Then you can strategically build ties and bridges between different parts of the organization. This result can be achieved with:

  • Cross-functional meetings.
  • Conference calls or video conferences
  • Job rotations
  • Site visits
  • Events

You should also identify where collaboration is unnecessary or overly burdensome and reduce demands on people. Match overloaded people with well-regarded employees who are under-utilized, who can relieve some of the burden. Also identify a small number of new connections that would have the biggest positive impact on team connectivity and shift responsibilities more evenly across members.

Tying performance evaluation with collaboration

People analytics can be particularly helpful connecting the performance evaluation methods discussed above with analysis of collaboration. As I wrote earlier, the key to good performance reviews is understanding what drives the outcomes you are looking for. If collaboration is one of those success drivers, you need to evaluate it thoroughly and incorporate into performance reviews and internal promotions (you do not want to promote someone weak at collaboration into a role where it is vital to success).

You should revise your evaluation systems to include collaboration. First, this will provide incentive to employees to build and use meaningful relationships. Second, it will recognize team members who help others win new clients or serve current customers, even if those direct results accrue to someone else (the basketball player who passes the ball rather than dunks).

To achieve this goal, you need to have the right measures. If you are assessing individual collaboration, you need to look at elements the individual controls. You then need to make sure there is reliability, which are the assessments will remain consistent over time and across raters. Third, the measures must have validity (accuracy). There also needs to be comparability, you need to be able to use the measures to look at all people who you are evaluating. Finally, it must be cost effective, it should not be too expensive to collect the information.

Key takeaways

  • You need to align performance evaluations with the underlying factors that create success; deconstruct what leads to the outcomes you want and then assess people on those factors.
  • Some common problems when evaluating people include context (attributing results to a person when the environment drove success or failure), interdependence (assessing on an individual level a result that was driven by a team), self-fulfilling prophecies (people perform consistent with expectations) and reverse causality (we attribute causality to correlation, even though the factors may not be related or may be in the other direction).
  • You should assess how your team or company works as a network, looking at the relationships, and then encourage and grow ones that lead to desired outcomes.

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Summer highlights from The Business of Social Games and Casino

by Lloyd MelnickSeptember 2, 2020August 29, 2020

Normally, I take the summer off from writing blog posts but 2020 is anything but a normal year. Unfortunately for many, the pandemic meant you had to cancel or postpone your holidays or had more time to add to your knowledge. Thus, I continued to post but at a slightly reduced schedule. If you were lucky enough to get away, below is a summary of my posts over the summer that you may have missed, enjoy.

Lifetime Value Part 29: Increasing Retention

Key Takeaways

  • Retention is the strongest driver of LTV and data from Google shows the most important retention KPI is the amount of players who return on day 2 after installing your game.
  • The strongest driver of D2 retention is how many minutes your customers stay/play within the first ten minutes of starting the app.
  • To improve retention between the first and second days, make the early experience faster and more fun by improving load times (while reducing secondary loading), making your lobby intuitive, and not distracting your player with a bad tutorial or promotions.

Behavioral Economics Tips for Gaming Companies

Key Takeaways

  • A key lesson of behavioral economics is that less choice often drives better results. When the number of choices increases, our ability to make a decision decreases.
  • Consumers hate uncertainty. Questions without answers cause fear and kills the experience and sales, it is a customer experience killer.
  • Use AB and multi-armed bandit tests help you understand how your players will react in the context of your game, market research conversely might provide bad information as people do not know what they want.

How to avoid meetings about the trivial, aka bikeshedding

Key Takeaways

  • Bikeshedding is the tendency we have to spend excessive time on trivial matters in meetings, often glossing over important ones.
  • Bikeshedding is damaging because it wastes very valuable time and, more importantly, leads to insufficient discussion of important issues.
  • To avoid bikeshedding, set a clear purpose for all meetings (and eliminate conversations about other issues), only invite necessary people, appoint a decision maker and have the decision maker set clear parameters for the meeting.

Lifetime Value Part 30: Why clumpiness should be one of the KPIs you focus on

Key Takeaways

  • We normally focus on analyzing recency, frequency and monetization of the customer but by adding a new KPI, clumpiness, we get a much better understanding of their expected value.
  • Clumpiness refers to the fact that people buy in bursts and that those customers could be extremely valuable.
  • Clumpiness can help you better segment players, predict VIPs and target your reactivation efforts and spend.

Why Evo’s $2 billion+ acquisition of NetEnt is more important (to both iGaming and social casino) than you think

Key Takeaways

  • Evolution Gaming, the largest Live Dealer provider, recently announced a bid to acquire NetEnt, the largest slots provider for $2+ billion.
  • The deal, in that Evo is the acquirer, shows that Live Dealer is eclipsing slots in the casino ecosystem.
  • For real money operators, they need to ensure they balance resources around both Live Dealer and slots while social casino companies need to figure out the best way to embrace this opportunity.

Customer analytics tips for gaming companies

Key Takeaways

  • People who wander around a retail location spend more than ones who immediately find what they are looking for and retailers optimize to create this jiggliness. Online casinos and games can also build in jiggliness so players find new games and offerings rather than simply quickly go to the one they are looking to play.
  • While satisfaction with customer service positively impacts profitability, the relationship is not linear. Improvements have a strong impact when players are highly dissatisfied (and that is corrected) or when customers with great service make further improvements, companies in the middle often do not see a positive ROI on CS improvements.
  • A relationship between two variables does not show one is causing the other, to have causation there must be a relationship plus temporal antecedence plus the absence of a third variable driving both factors.

How to get your big initiatives done

Key Takeaways

  • Many important initiatives, from new products to operational efficiency, bog down and die in the middle phase. They initially have momentum but stall once the initial burst dies down.
  • To MOVE projects through this middle phase, the Middle element needs a clear and concrete strategy and you need an Organizational structure with capacity to complete the initiative.
  • The final keys to getting through the middle phase are Valor, making tough decisions and prioritizing the initiative, and getting Everyone involved.

How Operations Analytics can help online gaming companies

Key Takeaways

  • While Operational Analytics are a focus primarily in retail and traditional businesses, there are many best practices that iGaming and social game companies can leverage.
  • Forecasting is central to generating and earmarking resources but is often a challenge for game companies, rather than trying to create a point forecast create a range based on moving averages and looking at standard deviation. For new products, create a simulation that will show the distribution of potential outcomes and the risks and rewards possible.
  • You need one, and only one, distinct goal and then optimize your strategy around that goal; it’s impossible to optimize for multiple goals. Use constraints to incorporate what used to be additional goals.

The risks of market research

Key Takeaways

  • A sole reliance on customer input and feedback, traditional market research, is built on a model of human decision making that assumes humans are rational, while in practice we are not.
  • Not only do people provide a response inconsistent with their actions, they often do not understand the underlying causes of their behavior.
  • Use one or multiple tools that show actual decision making, such as ABn testing or looking at reactions to similar initiatives in adjacent industries, rather than relying on what customers believe is their preference.

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This is Lloyd Melnick’s personal blog.  All views and opinions expressed on this website are mine alone and do not represent those of people, institutions or organizations that I may or may not be associated with in professional or personal capacity.

I am a serial builder of businesses (senior leadership on three exits worth over $700 million), successful in big (Disney, Stars Group/PokerStars, Zynga) and small companies (Merscom, Spooky Cool Labs) with over 20 years experience in the gaming and casino space.  Currently, I am the GM of VGW’s Chumba Casino and on the Board of Directors of Murka Games and Luckbox.

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