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The Business of Social Games and Casino

How to succeed in the mobile game space by Lloyd Melnick

Tag: google

How to deal with Apple, Facebook, Google and other platforms

Given the importance of working with platforms and intermediaries to tech and game companies, managing the relationships with the platform becomes crucial to your success. A Harvard Business Review article earlier this year, “Mastering the Intermediaries” by Benjamin Edelman, lays out a strategic framework for optimizing these relationships.
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Regardless of your business, if you are not a platform you probably rely on one or another type of intermediary for your success. Airlines and hotels are at the mercy of Kayak, Orbitz, Priceline and other platforms. Game companies rely on Facebook, Google and Apple for their access to customers. Small restaurants use Seamless or Foodler to reach hungry customers. Manufacturers must sell through Amazon to gain access to a large market. Moreover, almost every retailer looks to Google to refer customers.

These intermediaries provide valuable benefits (hence why everyone works with them) but they can also capture a disproportionate share of the value a company creates. These costs, also, do not dissipate through competition as most markets usually only have one or two significant platforms (mobile phones, anyone). Thus, companies feel they have no choice but to accept the fees and rules the platforms institute. Edelman’s article, however, shows strategies for recapturing some of the value companies are creating and protecting yourself from abuse by the platform. Continue reading “How to deal with Apple, Facebook, Google and other platforms”

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Unknown's avatarAuthor Lloyd MelnickPosted on August 13, 2014August 24, 2014Categories General Social Games Business, Mobile PlatformsTags Apple, Benjamin Edelman, Facebook, google, Kayak, Platforms, Seamless1 Comment on How to deal with Apple, Facebook, Google and other platforms

How to waste good marketing

Over the past year, I have blogged several times on the importance of creating a robust go-to-market strategy and marketing plan for social games. A recent experience with some great advertising reminded me of a key ingredient necessary for an effective advertising program: a good product that delivers what you are advertising.

Google vs Bing

Continue reading “How to waste good marketing”

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Unknown's avatarAuthor Lloyd MelnickPosted on November 1, 2012November 12, 2012Categories General Social Games Business, Social Games MarketingTags bing, google, marketingLeave a comment on How to waste good marketing

Another Android device loses a lawsuit to Apple

In late August, I wrote about the $1 billion plus jury decision in favor of Apple against Samsung for patent violations. Last week, a German court ruled that Motorola Mobility (which is owned by Google) violated Apple’s “bounce and scroll” patent (the same one that led to Apple’s victory over Samsung in the US). If Apple puts up sufficient bond, the German court will ban the sales of Motorola Android devices and could even force them to recall all devices sold in Germany.

Motorola Droid Razr Continue reading “Another Android device loses a lawsuit to Apple”

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Unknown's avatarAuthor Lloyd MelnickPosted on September 18, 2012September 20, 2012Categories General Social Games Business, Mobile PlatformsTags Apple, google, Motorola Mobility, patentLeave a comment on Another Android device loses a lawsuit to Apple

The end of Google+ as a gaming platform

It seems that now is a good time to declare officially that Google+ is not an option for social game companies. The news that PopCap and Wooga are pulling their games from the platform is the final nail in the coffin. Given that they are not only stopping new development for Google + but have actually decided to sunset their existing titles on the platform shows it is not a viable business.

Wooga's Google + version of Diamond Dash

Continue reading “The end of Google+ as a gaming platform”

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Unknown's avatarAuthor Lloyd MelnickPosted on June 19, 2012September 6, 2012Categories General Social Games BusinessTags google, popcap, social games, woogaLeave a comment on The end of Google+ as a gaming platform

Update on Sun-setting risk

Last week, I blogged about the downside of ending (sun-setting) a social game (The Risks of Sun-setting…). Today, I saw news that players have filed a class action suit against Google for their decision to kill SuperPoke (Social Game Players Sue Google). I am not a lawyer but my understanding is the lawsuit won’t go anywhere but it does show the increasing “annoyance” players have with sun-setting and the bad press it can generate.

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Unknown's avatarAuthor Lloyd MelnickPosted on February 8, 2012Categories General Social Games Business, Social Games MarketingTags google, slide, social games, sun-settingLeave a comment on Update on Sun-setting risk

Get my book on LTV

The definitive book on customer lifetime value, Understanding the Predictable, is now available in both print and Kindle formats on Amazon.

Understanding the Predictable delves into the world of Customer Lifetime Value (LTV), a metric that shows how much each customer is worth to your business. By understanding this metric, you can predict how changes to your product will impact the value of each customer. You will also learn how to apply this simple yet powerful method of predictive analytics to optimize your marketing and user acquisition.

For more information, click here

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Lloyd Melnick

This is Lloyd Melnick’s personal blog.  All views and opinions expressed on this website are mine alone and do not represent those of people, institutions or organizations that I may or may not be associated with in professional or personal capacity.

I am a serial builder of businesses (senior leadership on three exits worth over $700 million), successful in big (Disney, Stars Group/PokerStars, Zynga) and small companies (Merscom, Spooky Cool Labs) with over 20 years experience in the gaming and casino space.  Currently, I am the GM of VGW’s Chumba Casino and on the Board of Directors of Murka Games and Luckbox.

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