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The Business of Social Games and Casino

How to succeed in the mobile game space by Lloyd Melnick

Month: June 2013

Shane Battier and analytics

A few weeks ago, I wrote about how doing the things that do not always generate glory are crucial to success, citing the example of the Miami Heat basketball player, Shane Battier. Well, the Heat won the NBA championship last week, largely due to Battier’s performance in Game 7. What was particularly satisfying is that Battier credited his performance to analytics: Shane Battier cites regression to the mean.

Battier discusses regression to the mean

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Unknown's avatarAuthor Lloyd MelnickPosted on June 24, 2013July 11, 2013Categories Analytics, General Social Games BusinessTags analytics, Shane Battier1 Comment on Shane Battier and analytics

Proud to be part of third exit in three years

For those who have not seen the news, Zynga acquired Spooky Cool Labs today.

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Unknown's avatarAuthor Lloyd MelnickPosted on June 19, 2013June 19, 2013Categories UncategorizedTags Spooky Cool, zynga3 Comments on Proud to be part of third exit in three years

The job no leader should delegate (or ignore)

Although delegation is a crucial skill in a leader, one thing you should not delegate is developing and finding future leaders. A classic HBR article by Larry Bossidy, retired CEO of AlliedSignal (now Honeywell), recalled that the greatest challenge he faced in turning around AlliedSignal was building the management team so it was competitive. Bossidy wrote that despite the challenges he faced, he devoted 30–40 percent of his time to hiring and developing leaders. He concludes that AlliedSignal’s success was due in large part to the amount of time and emotional commitment he made to leadership development.

Larry Bossidy
Larry Bossidy

Recruitment

The first step is to be directly involved in the recruitment of leaders. This does not mean only those who report to you, but evaluating the direct reports of direct reports and even going further down the line when necessary. This includes interviewing as many of the future leaders that you can, thereby setting a standard internally; if you hire a good person they will hire good people. Continue reading “The job no leader should delegate (or ignore)”

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Unknown's avatarAuthor Lloyd MelnickPosted on June 13, 2013July 11, 2013Categories General Social Games BusinessTags Larry Bossidy, leadership, recruitingLeave a comment on The job no leader should delegate (or ignore)

Lifetime Value Part 10: Incorporating qualitative data into your LTV predictions and game development

Most of my posts about the reasons and methodology for creating accurate customer lifetime value (LTV) predictions have focused on the numbers and metrics, but a key element to predicting accurately LTV is observational (qualitative) data. It all comes down to more data is better, so predictions with qualitative data are going to be more accurate than those that rely solely on quantitative data. A mistake that is commonly made in the analytics world, and particularly in gaming, is to disregard anything that is not a quantitative value.

Creating the most accurate projections

Some examples of incorporating effectively qualitative data

The example that had the most impact on me is that Billy Beane and the Oakland A’s, the subject of Moneyball (and multiple blog posts by me), has one of the highest scouting budgets in baseball. Scouts provide data on variables, like mental make-up and desire to win, that are not evident in the historical metrics. So although Beane makes personnel decisions based on metrics, he has also invested large sums in getting qualitative data (scouts watch players and prospects and then report on how they perceive the player’s skills). This approach has proven successful, as Beane’s A’s again surprised people by winning their division last year. What Beane has mastered is finding a way to incorporate the scouting reports with the available quantitative metrics. Continue reading “Lifetime Value Part 10: Incorporating qualitative data into your LTV predictions and game development”

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Unknown's avatarAuthor Lloyd MelnickPosted on June 11, 2013June 18, 2013Categories Analytics, General Social Games Business, LTVTags focus testing, Hal Varian, LTV, Moneyball, Nate Silver, qualitative data, surveyLeave a comment on Lifetime Value Part 10: Incorporating qualitative data into your LTV predictions and game development

What Mary Meeker’s Internet trends mean for the game industry

Last week, Mary Meeker published her annual Internet Trends presentation (see embedded presentation below) and as I did last year I went through it to see which trends would most influence the social and mobile game ecosystem. Before highlighting the relevant trends she has identified, I went back and examined how prescient her analysis last year was.

Mary Meeker from CNN
Mary Meeker

Mary Meeker’s 2012 accuracy

Nobody’s predictions will be perfect, and I am not looking to punch holes in Meeker’s analysis. However, it is useful in looking at this year’s predictions to understand her past performance. The big thing that I noticed is that many of the trends she identified last year have not yet had a chance to play out … or even develop. Thus, many of her prediction this year may not have an immediate impact even if they prove eventually to be correct. If you pivot to leverage these trends too quickly, you may have a product before the market develops. Continue reading “What Mary Meeker’s Internet trends mean for the game industry”

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Unknown's avatarAuthor Lloyd MelnickPosted on June 4, 2013June 18, 2013Categories Crowdfunding, General Social Games Business, International Issues with Social Games, Mobile PlatformsTags emerging markets, Internet trends, Mary Meeker, mobile advertising, QR codes, shareable content, wearable6 Comments on What Mary Meeker’s Internet trends mean for the game industry

Get my book on LTV

The definitive book on customer lifetime value, Understanding the Predictable, is now available in both print and Kindle formats on Amazon.

Understanding the Predictable delves into the world of Customer Lifetime Value (LTV), a metric that shows how much each customer is worth to your business. By understanding this metric, you can predict how changes to your product will impact the value of each customer. You will also learn how to apply this simple yet powerful method of predictive analytics to optimize your marketing and user acquisition.

For more information, click here

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Lloyd Melnick

This is Lloyd Melnick’s personal blog.  All views and opinions expressed on this website are mine alone and do not represent those of people, institutions or organizations that I may or may not be associated with in professional or personal capacity.

I am a serial builder of businesses (senior leadership on three exits worth over $700 million), successful in big (Disney, Stars Group/PokerStars, Zynga) and small companies (Merscom, Spooky Cool Labs) with over 20 years experience in the gaming and casino space.  Currently, I am the GM of VGW’s Chumba Casino and on the Board of Directors of Murka Games and Luckbox.

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