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The Business of Social Games and Casino

How to succeed in the mobile game space by Lloyd Melnick

Category: General Social Games Business

Creating that Aha moment

There was a great blog post on the Mode Blog, “Facebook’s Aha Moment is Simpler Than You Think,” which provided a straightforward strategy to creating Aha moments. Aha moments when a player or user understands the value of your product are widely considered the key to growth.

Slide1

The key point of the post was that you create the aha moment through simple math and strong messaging; it is not a complex task that requires advanced analytics. Take Facebook’s self-defined aha moment, acquiring seven friends in ten days. In practice, this is not a binary. Some people may fall in love with Facebook after getting three friends in a week; others may need to get twenty friends in thirty days. This fact does not take away from the aha moment, it is actually the point of the aha moment. The blog post states, “Facebook’s decision to define their ‘aha moment’ in such simple terms suggests they weren’t trying to optimize it to be precise as possible. Other “aha moments”—30 follows, 1 file upload, 2,000 messages—follow the same pattern: they emphasize simplicity over science…. Because “aha moments” aren’t about precision, but about defining a core principle and a quotable rally cry for the entire company. “

Defining the aha moment

To create a useful aha moment, you need to tie it to a metric that defines customer value. Keep in mind that it is not one “moment,” Facebook’s aha moment is over ten days and requires seven different actions (friending seven people).

The most useful metrics for quantifying your aha moment are based on retention. Customers who find value come back. If you identify which actions separate retained customers from lost ones, you will know what drives customer value and then have your “aha moment.” Continue reading “Creating that Aha moment”

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Unknown's avatarAuthor Lloyd MelnickPosted on February 12, 2015April 24, 2021Categories Analytics, General Social Games Business, General Tech Business, GrowthTags aha moment, analytics, Growth, retentionLeave a comment on Creating that Aha moment

It is NOT going to be different this time

One phrase has wiped billions of dollars off the balance sheets of individuals and companies: “This time is going to be different because….” It is how people often rationalize jumping on a trend or bubble, even when past experience shows it will not last. The rise of Trivia Crack (which I play frequently), and the commentary accompanying it, is the latest example of this phenomenon.

Trivia Crack

The housing crisis

During the height of the US housing market bubble, I remember seeing multiple experts explain why the steep run-up in prices was not the same as past bubbles. They explained that it was due to changing demographics, realignment of wealth, new consumer behavior that favored home ownership over other asset classes, and other arguments that made them sound very smart on CNBC. Years earlier during the dot.com boom, experts (many of them the same) explained how that was not a bubble and companies would no longer be valued on profitability (but on market share) and how the economics have changed.

In each of these boom times, experts and laymen alike refused to look at past history, such as Tulip Mania, and picked facts to justify a difference where none existed. Turns out these arguments, while factually correct in some cases (i.e. demographics have changed in the US) were simply noise and did not truly impact the underlying asset value.

Trivia Crack

This same phenomenon is evident in the technology and digital game space. A game becomes very popular and immediately the entire industry thinks there is a new formula for success. The company behind the game may sell for millions and literally hundreds of companies try to “fast-follow” or add the mechanic to existing products. Continue reading “It is NOT going to be different this time”

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Unknown's avatarAuthor Lloyd MelnickPosted on February 10, 2015April 24, 2021Categories General Social Games Business, General Tech BusinessTags bubble, trivia crack, tulip mania, us housing marketLeave a comment on It is NOT going to be different this time

It is about creating a monopoly, not winning

thiel_6_4_frontIn Peter Thiel’s hot book, Zero to One: Notes on Startups, or How to Build the Future, he makes many interesting observations (some I agree with, some I do not) but one in particular is particularly valuable. Thiel asserts that great companies are not great because they beat their competition, they are great because they do not have competition. Although he does not quote Blue Ocean Strategy, it is very consistent with their thesis and data that shows that companies that create new markets have much higher economic returns than those who come up with new strategies to defeat their competition.

Basic economics

Thiel’s point about the benefits of creating what he refers to as a monopoly, what I call a blue ocean opportunity, resonated with me as he use basic economics to prove the point. At its core, classical economics shows competition will drive out excess profits. That is why although Exxon makes a lot of money, they do not make a higher return on investment than another oil company. Whatever you are doing, somebody else will copy.

Thiel points out that, “Americans mythologize competition and credit it with saving us from socialist bread lines. Actually, capitalism and competition are opposites. Capitalism is premised on the accumulation of capital, but under perfect competition all profits get competed away. The lesson for entrepreneurs is clear: if you want to create and capture lasting value, don’t build an undifferentiated commodity business.“ Instead he advocates building a virtual monopoly, a company so good at what it does that no other firm can offer a close substitute. Continue reading “It is about creating a monopoly, not winning”

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Unknown's avatarAuthor Lloyd MelnickPosted on February 5, 2015April 24, 2021Categories General Social Games Business, General Tech Business, Growth, Lloyd's favorite postsTags blue ocean strategy, brand, competition, Excess Profits, Monopolies, Peter Thiel, Playing to Win, proprietary technology, Zero to One3 Comments on It is about creating a monopoly, not winning

Success = Vision + Process + Output

Possibly the best book I have read in the past year (not just in 2015) is The Success Matrix by Gerry Langeler. Langeler is a highly successful venture capitalist and entrepreneur who credits this concept to his success. The Success Matrix puts forth a very straightforward concept: Success needs a combination of vision, process and output. Langeler primarily uses this idea to suggest how to build and lead a successful team. Rather than trying to find people who excel at all three variables, since very few exist, great companies combine people so that the company can excel at all three elements.

Success Matrix

The three elements of success

  • Vision. Vision represents a broadly understood sense of direction that encompasses competitive leadership in your industry over time.
    You should ask whether you or your employee has the vision of where you need to go and what you need to do over time. This vision should be sensible, focused and well grounded with a sense of direction. As Langeler writes, “this is different than any specific task, product plans or targets. It means precisely what it says. If you are headed in a direction, you know roughly where you are going, even if you don’t know exactly where you’ll end up.”
  • Process. Process is the structures, methods and procedures to produce repeatedly timely, high-quality products or services, independent of changes in people. You can determine if you have strong process whether profitable products and services are
    being produced with predictable regularity.
  • Output. Langeler defines as output as profitable products and services are being produced with predictable regularity. “Profitable products and services” is the key driver for output. It identifies if costs are in line value is recognized in the marketplace. Any Output short of profitable is wasted effort. “Predictable” regularity speaks to whether the Output is both sustained and sustainable. Short bursts of excellence are not enough.

Evaluate your team

Very few people are strong at all three components (vision, process and output) of the success matrix. If you look at vision, process and output as binaries (people are either good at them or not), there are nine possible combinations to classify everyone (e.g., good at vision and output, not process; good at process and output, not vision). Langeler actually puts labels on each of the nine possible combinations but that is the one element of his work I do not like; I feel that the labels are loaded and create unnecessary value judgments. Continue reading “Success = Vision + Process + Output”

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Unknown's avatarAuthor Lloyd MelnickPosted on January 29, 2015March 19, 2015Categories General Social Games Business, General Tech Business, Lloyd's favorite postsTags gerry langeler, leadership, output, process, recruiting, Success matrix, team building, visionLeave a comment on Success = Vision + Process + Output

How to avoid a product change or new feature debacle

A recent post on TechCrunch about TaskRabbit’s roll-out of a new market structure, largely seen as a failed roll-out, offers many lessons for all types of companies. TaskRabbit rolled out a very different version of its market place last July and faced what many called a “revolt” and “rabbit revolution.” Outside of the business reasons for the change and whether it was a net positive for the company (still debatable), there are many lessons from the experience for any company.

TaskRabbit logo

Do not surprise your customers

TaskRabbit’s change to a new platform caught many of its customers by surprise, leading to immediate protests. TaskRabbit had tested its new platform in the United Kingdom (where it previously did not have a presence) and saw substantial improvement in its metrics. Based on these results, it decided to replace its platform in the U.S. with the new model. As TechCruch wrote, “as soon as the launch actually went live, the protests and confusion started to pour in.” The company underestimated just how strong the bidding and auction model was ingrained in its brand identity here in the U.S., and how that resonated emotionally with users. Continue reading “How to avoid a product change or new feature debacle”

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Unknown's avatarAuthor Lloyd MelnickPosted on January 27, 2015January 29, 2015Categories Analytics, General Social Games Business, General Tech BusinessTags customer service, metrics, new feature, taskrabbitLeave a comment on How to avoid a product change or new feature debacle

Use smart CRM to avoid being dumb

I recently read an interesting book, Smart Customers Stupid Companies by Michael Hinshaw and Bruce Kasanoff, that made an excellent case on why you should make your CRM (customer retention management) systems more sophisticated. The underlying idea is that customers, players, users, etc., are very connected, they regularly use mobile devices and tablets, have easy access to a computers and thus can find almost any data quickly (ever hear of Google?). As customers have and take advantage of instant access to information, they thus expect the companies they deal with to be equally sophisticated.

Consumers and businesses alike research, connect, and purchase online and over their phones. As Hinshaw and Kasanoff write, “[w]ith these tools come radically higher customer expectations. Higher expectations of experience. Greater demands for personalization and customization. Lower tolerance for mistakes, for running through inane hoops, or for interactions that require mindless repetition.”

What are smart customers?

Customers these days have immediate access to almost all information, with Google, Wikipedia, Angie’s List, etc., literally in the palm of their hands. Customers can outwit salespeople, easily spot misstatements by customer service reps, and have near-instant access to the accumulated knowledge of human civilization. The trend is continuing to accelerate; with each new generation of devices people have access to more information.

Customers are also getting less patient, and younger customers never had much patience to begin with. Anyone 20 or younger has never known a world without the Web. The oldest of this generation are now adults, soon to graduate from college and start households of their own. Continue reading “Use smart CRM to avoid being dumb”

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Unknown's avatarAuthor Lloyd MelnickPosted on January 22, 2015January 29, 2015Categories General Social Games Business, General Tech BusinessTags CRM, customer experience, customer service, segmentation, smart CRM, smart customers, smart customers dumb companies1 Comment on Use smart CRM to avoid being dumb

Ignorance is a competitive advantage

I recently had a conversation with a gaming industry CEO whom I deeply respect that reinforced a MIT Sloan Management Review article, “Embrace Your Ignorance” by Michael Schrage, about how the savviest leaders promote and embrace ignorance. The thesis for both Schrage and the CEO was that you cannot accurately predict what your customers will want, like or need. Thus, you need to embrace this ignorance and run experiments to get the data.

Moneyball and The Innovator’s Dilemma

I have seen many companies where the leadership “felt” they understood the customer and would develop new products for these customers. It leads to project green light meetings very similar to the draft room in Moneyball, where people argue based on their experience which initiatives have the most potential. It is also one of the biggest contributors to the huge number of failed projects, particularly in the gaming space where we typically see more than 8 out of 10 new games fail.

This issue is actually often a bigger problem with executives who have had past successes. Even if they knew their existing or past customers very well, they do not necessarily know what a broader or new market wants. Even their existing data can skew innovation effort, which is the core point of the Innovator’s Dilemma: Companies that have been leap-frogged often create innovations for existing markets rather than new markets.

You already are ignorant—accept it

Slide1

In Schrage’s article, he discusses how Microsoft’s Ronny Kohavi (a pioneer in online experimentation) challenges tech-savvy audiences when he speaks. Kohavi shows screenshots of actual A/B tests that Microsoft has run for website design. He then asks his audience to predict the outcome of the tests. Although the audience is sophisticated, they almost always fragment with different opinions. Kohavi then advises, “stop debating…it’s easier to get data.” Continue reading “Ignorance is a competitive advantage”

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Unknown's avatarAuthor Lloyd MelnickPosted on January 13, 2015January 29, 2015Categories Analytics, General Social Games Business, General Tech Business, Lloyd's favorite postsTags analytics, experimentation, ignorance, Innovator's Dilemma, michael schrage, MoneyballLeave a comment on Ignorance is a competitive advantage

Analytics in 2015

Since Thomas Davenport wrote Competing on Analytics in 2007, the use of analytics has evolved from a niche contributor to the central role of successful companies decision making, product development, marketing and other core functions. A great white paper published by Tableau highlights what it considers the top 10 trends for business intelligence. Of these ten trends, there are five that I agree will impact significantly companies this year.

Slide1

Analytics emerge across the organization

Analytics will no longer be a domain dominated by analysts and data scientists; instead everyone in the organization will be using analytics daily for their decision making. Easier-to-use technologies that provide browser-based or mobile analytics let people answer ad-hoc business questions. Companies that recognize this as a strategic advantage will begin to support managers and front-line personnel with data, tools and training to help them do their jobs more effectively.

Everything integrates

There has been a huge amount of innovation across the data space, resulting in mixed environments for everything from data storage to analytics to business applications. Although there will not be one system or application for all of your needs, the different analytic systems will be more integrated and easier to use, making them more accessible across your company. You will laugh at the multiple logins and clunky processes you had to use during analytics 1.0. Continue reading “Analytics in 2015”

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Unknown's avatarAuthor Lloyd MelnickPosted on January 8, 2015January 29, 2015Categories Analytics, General Social Games Business, General Tech BusinessTags analytics, social intelligence, social media, TableauLeave a comment on Analytics in 2015

WeWork, 1.5 billion examples of the power of recombination

Last year (and I have been waiting to say that), I wrote about the power of recombinations and how it is a driving force for entrepreneurs in creating billion dollar businesses. I recently was reading about WeWork and its $1.5 billion valuation (which should rise to $6 billion this year) and realized it is an ideal example of the power of recombination (or some would say 1.5 billion examples).

Recombination

Recombination is a phrase I picked up from Erik Brynjolfsson and Andrew McAfee’s book The Second Machine Age. To recap, recombinations are taking different technological improvements and combining them to create disruptive products. An example they use is Waze, the smartphone app that provides optimal driving directions. Waze is a recombination of a location sensor, data transmission device (that is, a phone), GPS system, and social network. The team at Waze invented none of these technologies; they just put them together in a new way. None of these elements was particularly novel, but their combination was revolutionary.

WeWork

WeWork co-working office

WeWork is a provider of shared office space for entrepreneurs that, as mentioned above, was valued at $1.5 billion last year when it raised $150 million from investors including Benchmark Capital. WeWork has 31 locations where it provides business services and office space to 15,023 companies. Given that many of us would like to start $1 billion companies, WeWork provides a great example of how recombination can be used to create billions of dollars of value. Continue reading “WeWork, 1.5 billion examples of the power of recombination”

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Unknown's avatarAuthor Lloyd MelnickPosted on January 6, 2015January 29, 2015Categories General Social Games Business, General Tech BusinessTags Erik Brynjolfsson, recombination, Second Machine Age, WeWorkLeave a comment on WeWork, 1.5 billion examples of the power of recombination

The perils of saying your product or game is the best

I read an interesting piece in the Harvard Business Review, “The Danger of Touting a Product as The Best” by Jingjing Ma and Neal Roese, on why touting your game or product as the best can backfire. Ma and Roese show that positioning your product as the best in comparative ads actually activates a maximizing mindset with customers, where people regard anything less than perfect as a waste of money. While there are some people who are always maximizers (that is, they consider anything not perfect a waste), with most people this attitude is not fixed.

In Ma and Roese’s research, you can induce the maximizing mind-set with situations that encourage customers to make comparisons or to look for the very best product. Once this is activated, the customer may face post-purchase regret and be more likely to switch to another product after a minor disappointment. This phenomenon is particularly powerful in the free-to-play game space, as losing users early has a very powerful impact on lifetime value.Slide1

There are several approaches growth and marketing experts can use to mitigate this situation:

  • Think twice before running comparative ads.
  • Limit assertions of optimal features.
  • Do not claim overall to be best, even if you are very good.

Key takeaways

  1. Telling customers your product is the best can backfire because it sets unreasonable expectations.
  2. You should consider carefully whether it is beneficial to run comparative ads against your competitors
  3. Limit your assertions of optimal features.

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Unknown's avatarAuthor Lloyd MelnickPosted on December 23, 2014December 15, 2014Categories General Social Games Business, General Tech Business, Social Games MarketingTags Comparative ads, marketing messaging1 Comment on The perils of saying your product or game is the best

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This is Lloyd Melnick’s personal blog.  All views and opinions expressed on this website are mine alone and do not represent those of people, institutions or organizations that I may or may not be associated with in professional or personal capacity.

I am a serial builder of businesses (senior leadership on three exits worth over $700 million), successful in big (Disney, Stars Group/PokerStars, Zynga) and small companies (Merscom, Spooky Cool Labs) with over 20 years experience in the gaming and casino space.  Currently, I am the GM of VGW’s Chumba Casino and on the Board of Directors of Murka Games and Luckbox.

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