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The Business of Social Games and Casino

How to succeed in the mobile game space by Lloyd Melnick

Category: General Social Games Business

Do not mistake the unfamiliar for the improbable

One of the critical mistakes you can make when making analytics-based decisions is mistaking the unfamiliar with the improbable. A few weeks ago, I wrote about how Nate Silver influenced my understanding of how to incorporate uncertainty into your LTV calculation, Silver also did a great job of showing that we must consider contingencies we may not even have thought of. There is a tendency in our planning to confuse the unfamiliar with the improbable. The contingency we have not considered seriously looks strange; what looks strange is thought improbable; what is improbable need not be considered seriously.

Avoid anosognosia

There is a medical condition called “anosognosia,” in which a person who suffers a certain disability seems unaware of the existence of the disability. When a possibility is unfamiliar, we do not even think about it. Instead we develop a sort of mind-blindness to it. The relevant version of this syndrome for professionals in the game industry requires us to do one of the things that goes most against our nature: Admit  what we do not know.

In his book, Silver used the attack at Pearl Harbor as a prime example of anosognosia within the US government. He outlined the myriad reasons why the Japanese attack had been such a surprise to our military and intelligence officers. Worse than being unprepared, we had mistaken our ignorance for knowledge and made ourselves more vulnerable as a result. In advance of Pearl Harbor we had a theory that sabotage was the most likely means by which our planes and ships would be attacked. We stacked our planes wingtip to wingtip, and our ships stern to bow, on the theory that it would be easier to monitor one big target than several smaller ones. Meanwhile we theorized that if Japan seemed to be mobilizing for an attack, it would be against Russia or perhaps against the Asian territorial possessions of the United Kingdom since Russia and the UK were already involved in the war. We had not seen the conflict through Japan’s eyes. Continue reading “Do not mistake the unfamiliar for the improbable”

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Unknown's avatarAuthor Lloyd MelnickPosted on May 29, 2013June 4, 2013Categories Analytics, General Social Games BusinessTags analytics, anosognosia, Nate Silver, probability, unknown unknownLeave a comment on Do not mistake the unfamiliar for the improbable

Paul Heydon presentation on the state of the game industry

Great presentation on the evolution of the game industry, the importance of mobile ads and what it means for game developers

The Need for Speed from Paul Heydon

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Unknown's avatarAuthor Lloyd MelnickPosted on May 27, 2013Categories General Social Games Business, Mobile PlatformsTags gaming, mobile ads, Paul HeydonLeave a comment on Paul Heydon presentation on the state of the game industry

The importance of the assist (or why it is good to be Shane Battier)

If you were fortunate enough to see the end of the NBA playoff game Wednesday between Miami and Indiana, you saw one of the greatest plays of all time. It is also one that exemplifies how you can help your company achieve greatness. You may have seen the highlight (Below is a link to the play), but with about two seconds left in overtime, the Miami Heat were down by one point. LeBron James got the ball, blew past the defender and scored a game-winning layup with no time left to give the Heat the win and a 1-0 lead in the series.

What you probably did not realize is that although LeBron made a great play, it would never have happened without Shane Battier, the Miami Heat player who in-bounded the ball. Battier recognized the defense and put the ball in the perfect space for LeBron to get it mid-stride and be able to make the play now shown millions of times throughout the world. Without Battier, the Heat would be down 1-0 in the series with home court advantage belonging to Indiana and people questioning the Heat’s ability to repeat as NBA Champions.

It is not a coincidence that Battier was responsible for such an important play and that the in-bound pass was not made by another player. Continue reading “The importance of the assist (or why it is good to be Shane Battier)”

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Unknown's avatarAuthor Lloyd MelnickPosted on May 24, 2013June 4, 2013Categories General Social Games BusinessTags Shane Battier, winning4 Comments on The importance of the assist (or why it is good to be Shane Battier)

What leaders actually do

A paper I read recently (“What Leaders Really Do” by John Kotter) made a great case that a leader’s value is not solving problems or organizing people but leading your company through change. I have been in senior executive positions for a while now and am sometimes left speechless when someone asks me what I actually do. The paper helped crystalize where I, and you, make the biggest impact on the company. Given all the changes game companies go through (I remember the days before cell phones and when MySpace was the primary social network), the ability to understand and adapt your company to these changes is the most valuable skill you can provide; just look at all the game companies that have failed to adapt to a changing environment, from THQ to 38 Studios to Midway to Oberon to Atari.

Leadership is not management

Leadership One important issue to keep in mind with leadership is that it is not management. They are two distinctive and complementary systems of action. Both are necessary for success in the game industry (and woefully lacking at many companies). In the article, Kotter points out that many companies are overly managed and underled. The real challenge is to combine strong leadership and strong management (not necessarily with the same person or people) and use each to balance each other. Continue reading “What leaders actually do”

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Unknown's avatarAuthor Lloyd MelnickPosted on May 21, 2013May 24, 2013Categories General Social Games Business, Lloyd's favorite postsTags John Kotter, leadership, management, vision6 Comments on What leaders actually do

Finding the influencers with influence

Although identifying and leveraging influencers is one of the fundamental strategies in social media marketing, a recent article in the Harvard Business Review (“What Would Ashton Do – And Does it Matter” by Sinan Aral) shows it is not as simple as many think. For those not familiar with the term “Influencer,” it refers to someone who has significant influence with either a niche or the mass market due to social media presence. It could be someone with two million Twitter followers or somebody whose blog is read by virtually every doctor (and thus influences the medical community). There are third-party services, such as Klout, that create scores that attempt to show how much leverage somebody has in social media.

In social media marketing, the tactics often revolve around identifying influencers and getting them to promote your game or product. The belief is that if some of these influencers are promoting your game or product, you will hit a threshold at which everyone is talking about it (and playing it). Thus, every marketer’s top goal is to get Ashton Kutcher, who has 13.7 million twitter followers, to tweet about them.

Ashton Kutcher

Continue reading “Finding the influencers with influence”

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Unknown's avatarAuthor Lloyd MelnickPosted on May 2, 2013May 13, 2013Categories Analytics, General Social Games Business, Social Games MarketingTags analytics, Facebook, homophily, influencers, Social media marketing, twitterLeave a comment on Finding the influencers with influence

Raising money outside of major VC centers

One of the questions I am most often asked is how to raise capital in North Carolina (or some other place that does not have many venture capitalists [VCs]) or whether the company should just give up and move. Until recently, the only advice I could give was “Keep plugging away and once you get traction you will be more attractive to non-local investors.” But given the success—some would say dominance—of game companies outside the San Francisco area, I have a more positive outlook. A recent blog post by Mark Suster also does a great job of providing tactical advice on how to raise money if you are not located in a major VC area.

Suster’s suggestions

Suster, a serial entrepreneur who is now a partner at GRP Partners, provides a lot of practical suggestions that improve your chances of raising capital. Suster points out that yes, it is easier to raise money if you are in a major VC center (San Francisco, New York, LA or Boston), and if you do not have a strong tie to the local area it would be easier to raise capital if you relocate. That said, he pointed out that some great companies have raised large sums outside these regions and provided some very useful tips for doing so. Continue reading “Raising money outside of major VC centers”

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Unknown's avatarAuthor Lloyd MelnickPosted on April 30, 2013May 6, 2013Categories General Social Games BusinessTags fund-raising, investment, Mark Suster, VCLeave a comment on Raising money outside of major VC centers

Lifetime Value Part 9: Uncertainty and LTV

The key to using customer lifetime value (LTV) effectively is the understanding that it is a prediction, not a value. In my previous eight posts on LTV, I stressed the importance of LTV to the success of your game and company and the key components in determining LTV. After reading Nate Silver’s The Signal and the Noise, I realized that it is crucial to understand that LTV is a prediction and suffers the same risk as other predictions (e.g., elections, weather, sports scores).

The Uncertainty Principle

Many people mistakenly believe (and I may have inadvertently implied this in a previous post), that LTV is an exact function of virality, monetization and retention. It implies you put those variables into a formula and get out a number that shows precisely how much a player is worth. That would be the case if you did it with historical information after five years and then calculated how much that player had been worth to you. However, you are calculating how much the player will be worth, which is inherently different because you are predicting their future value.

The uncertainty principle, a key tenet of quantum mechanics (as popularized by Stephen Hawking), postulates that perfect predictions are impossible if the universe itself is random. Since you cannot have a perfect prediction, your LTV cannot be a distinctly quantified value. You are predicting future events (how much the player will monetize, how viral they will be and how long they will stay in your game) based on the available data. Your LTV model is a simplification of the world the player is in; you are looking at several variables but you cannot look at everything (e.g., chance of war, plague, everyone switching to Blackberry devices). In effect, your LTV calculation is very similar to a sportscaster’s estimate of how many home runs Albert Pujols will hit or a weatherman’s prediction on the likelihood of a hurricane to hit Cape Hatteras. Continue reading “Lifetime Value Part 9: Uncertainty and LTV”

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Unknown's avatarAuthor Lloyd MelnickPosted on April 23, 2013June 4, 2014Categories Analytics, General Social Games Business, Lloyd's favorite posts, LTVTags analytics, Chaos Theory, lifetime value, LTV, mobile games, Nate Silver, Qualitative Information, Quantum Mechanics, social games, Uncertainty Principle11 Comments on Lifetime Value Part 9: Uncertainty and LTV

Two words crucial to success

Mattel LogoI recently read a column by Robert Eckert, the former CEO of Mattel who engineered its turnaround, and he highlighted two words that were crucial to his success leading the company. Although not as cool or trendy as some of the other topics I have discussed in this blog, looking at my own successes I realize these two words are as important or more important than many of the strategies I evangelize. Those words are Thank You. Continue reading “Two words crucial to success”

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Unknown's avatarAuthor Lloyd MelnickPosted on April 18, 2013April 30, 2013Categories General Social Games BusinessTags Robert Eckert3 Comments on Two words crucial to success

Four old-school business practices that still create value

A recent Harvard Business review post by John Coleman about “old-school” business practices worth bringing back highlighted several traditional office habits that still improve productivity.While I love posting about the cool new trends (growth vs marketing , lifetime value-driven ad spending, etc.) that can have a huge impact on your business, I agree with Coleman that you shouldn’t abandon everything from business pre-2005. The four suggestions from Coleman’s post that I most agree with (he had five but I was not sold on one of them) are:

  • Make meetings distraction free. This to me is the most important practice Coleman highlights, and it’s not necessarily “old school.” Meetings are not as productive if half (or even one) attendee is looking at their phone or playing with their laptop. Getting rid of these distractions make meetings more focused and productive. Although those using their devices may be doing something productive, if they have something more important to do they should not be in the meeting in the first place. (This brings to mind another good practice: make sure everyone in a meeting needs to be there.) Continue reading “Four old-school business practices that still create value”

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Unknown's avatarAuthor Lloyd MelnickPosted on April 16, 2013April 22, 2013Categories General Social Games BusinessTags Business Practices, Dress, HBR, Meetings, PunctualLeave a comment on Four old-school business practices that still create value

Pivoting is not just about business models

While the focus and glory is on an ability to quickly pivot your business model, a more important skill for entrepreneurs is being able to pivot inside your business. We encourage and fête leaders who change their business model to deal with changing market conditions or adjust their original plan when it meets reality. As important to growing your company and reaching an exit (or more important), but often unseen and unsung is the ability to change the way you do business, your processes, technology, etc. The success of my first company, Merscom, is often attributed to our pivoting from value core games (CD-ROMs sold at stores like Target and Best Buy) to casual downloadable games (e.g., hidden-object games downloaded from sites like Big Fish) and then pivoting to social (i.e., Facebook) games. Equally important—but more difficult—was pivoting from licensing content to creating content, pivoting from using external developers to building an internal team and pivoting from a European-focused marketing strategy to a domestic strategy. It was the latter pivots that paved the way for Merscom’s sale to Playdom and subsequently through Playdom to Disney. While all the attention and board meetings are focused on whether or not to pivot your business model, you should spend as much or more time analyzing how you are doing business and whether it needs to change. Continue reading “Pivoting is not just about business models”

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Unknown's avatarAuthor Lloyd MelnickPosted on April 11, 2013April 16, 2013Categories General Social Games BusinessTags business model, Business Processes, Merscom, Pivot, playdom, Podio, Technology2 Comments on Pivoting is not just about business models

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Get my book on LTV

The definitive book on customer lifetime value, Understanding the Predictable, is now available in both print and Kindle formats on Amazon.

Understanding the Predictable delves into the world of Customer Lifetime Value (LTV), a metric that shows how much each customer is worth to your business. By understanding this metric, you can predict how changes to your product will impact the value of each customer. You will also learn how to apply this simple yet powerful method of predictive analytics to optimize your marketing and user acquisition.

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Lloyd Melnick

This is Lloyd Melnick’s personal blog.  All views and opinions expressed on this website are mine alone and do not represent those of people, institutions or organizations that I may or may not be associated with in professional or personal capacity.

I am a serial builder of businesses (senior leadership on three exits worth over $700 million), successful in big (Disney, Stars Group/PokerStars, Zynga) and small companies (Merscom, Spooky Cool Labs) with over 20 years experience in the gaming and casino space.  Currently, I am the GM of VGW’s Chumba Casino and on the Board of Directors of Murka Games and Luckbox.

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