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The Business of Social Games and Casino

How to succeed in the mobile game space by Lloyd Melnick

Category: General Social Games Business

What Interpublic’s investment in Kiip means

The news earlier this week that Interpublic and other investors put $11 million into Kiip focuses attention on another promising revenue stream for mobile games. I first wrote about Kiip when I saw its founder speak at the Social Gaming Summit in 2011 and am excited that this investment validates that there are monetization opportunities outside of in-app purchases.

Kiip logo

Kiip provides a service that allows advertisers to serve rewards to game players after accomplishing something in a game. For example, they may get a coupon for a free T-shirt from Abercombie & Fitch after reaching level 10. The advertiser pays Kiip to serve this offer and Kiip then gives the game publisher a share of the revenue. On a high level, it seems like a win for all three parties: the player gets something for free, the advertiser can interact with potential consumers at the height of their pleasure in a game and the game publisher receives additional revenue. The rewards should also benefit game companies by encouraging both retention and engagement in players, as they are more likely to come back and earn more rewards. Continue reading “What Interpublic’s investment in Kiip means”

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Unknown's avatarAuthor Lloyd MelnickPosted on January 17, 2013January 22, 2013Categories General Social Games BusinessTags advertising, Interpublic, Kiip, Playhaven, rewards, SessionM6 Comments on What Interpublic’s investment in Kiip means

Lifetime Value Part 2: Virality’s role in LTV and how to impact it

Virality is one of three components that you use to determine lifetime value of a customer (LTV) and is the one where small changes can have the greatest impact. Last week I wrote about the central importance of LTV to the success of your game and your company. This week I want to discuss one of the key elements of LTV, its importance and how you can improve it.

How to define virality

Virality can be defined as the number of new players an existing player recruits (for free), and is often referred to as a “K-score” or “K-coefficient.” The viral coefficient K is usually calculated as K=i*conv% (conversion percentage), where “i” is the number of invites sent out by each new customer and “conv%” is the percentage of invites that convert into costumers.

Although calculating the K-score seems pretty straightforward, there are many different measures you can use in your LTV calculation. In a future post, I will detail how lifetime value is calculated, but I can only provide a framework, as companies calculate it differently based on their priorities and needs. There is no perfect formula and you will always be adjusting your formula to get a more accurate picture of your player’s lifetime value.

The K-score is a time- and cohort-dependent variable. Thus, based on the earlier equation, you may measure i*conv% over the life of the game, over a month, over a week or simply in one day. You may also want to use a combination of these metrics, for example both 1-week K-score and lifetime K-score. A related measure to track that could be incorporated into your LTV is Viral Cycle Time, that is how long it takes for a user to bring in another player (and another and another); the shorter the cycle time, the quicker your growth. Continue reading “Lifetime Value Part 2: Virality’s role in LTV and how to impact it”

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Unknown's avatarAuthor Lloyd MelnickPosted on January 15, 2013February 26, 2013Categories Analytics, General Social Games Business, LTVTags lifetime value, LTV, Virality2 Comments on Lifetime Value Part 2: Virality’s role in LTV and how to impact it

Skylanders Franchise Reaches More Than $500 Million in U.S. Retail Sales

As an update to my post yesterday on Physical Virtual Goods as exemplified by Skylanders, Activision just announced that Skylanders generated over $500 million in retail sales in the US and generated more revenue than the holiday box office for kids’ films.

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Unknown's avatarAuthor Lloyd MelnickPosted on January 11, 2013January 11, 2013Categories General Social Games BusinessTags Activision, physical virtual goods, SkylandersLeave a comment on Skylanders Franchise Reaches More Than $500 Million in U.S. Retail Sales

Physical virtual goods

The use of virtual goods in a physical form is one of the most interesting (and profitable) monetization techniques that I have seen. By “physical virtual goods” (my term), I mean taking a virtual good that is normally sold through an in-app purchase and making it into a physical retail item that is used to unlock the virtual good inside the game (with no functionality for the physical product).

The Skylanders example

Activision’s Skylanders are the perfect example of this monetization strategy. Activison has two video games, Skylanders Giants and Skylanders Spyro’s Adventure, that sell at retail, just as you would purchase Call of Duty or Super Mario Bros. However, instead of selling downloadable content or offering upgrades through in-app purchases (depending on the platform), players must purchase Skylanders characters at retail, place them on a game-specific portal (a device that plugs into the game console) or enter a code that comes with the character (again, depending on the platform) to unlock the character in the game. Continue reading “Physical virtual goods”

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Unknown's avatarAuthor Lloyd MelnickPosted on January 10, 2013January 22, 2013Categories General Social Games Business, Lloyd's favorite postsTags Activision, monetization, physical virtual goods, Skylanders3 Comments on Physical virtual goods

LTV, the lifeblood of your business

The three most important letters for any social game company, and arguably any B2C or B2B company, is LTV, or “lifetime value.” Although most social game industry professionals acknowledge the importance of LTV, they often fail to realize it is the determinant to a company’s, product’s and / or game’s success and survival. It is the primary factor in why companies fail or are sold for tens or hundreds of millions of dollars.

What LTV consists of

LTV

LTV is a function that shows the present value of a new customer, how much that customer is worth to your company. Although I will be focusing on its application for social games, LTV can be used for any business, from valuing new customers for a restaurant using a GroupOn promotion, to a car dealer deciding how (and whether) to motivate buyers to visit the showroom. Continue reading “LTV, the lifeblood of your business”

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Unknown's avatarAuthor Lloyd MelnickPosted on January 8, 2013January 10, 2013Categories Analytics, General Social Games Business, LTVTags lifetime value, LTV33 Comments on LTV, the lifeblood of your business

Two big trends in 2013

I am not a big fan of end-of-year predictions, as they are usually not worth the bandwidth they take up; instead, I thought I would instead start the year by discussing two areas that I feel are the most exciting part of the tech space. These are already sectors that are experiencing strong growth and have generated a lot of attention from investors, but hopefully this post will help you see the opportunity and how it could impact your efforts.

Commerce Department logo of JOBS Act

Equity crowd-funding

Although Kickstarter and its reward-based crowd-funding has already found a solid position in the game space, crowd-funding will explode once non-accredited investors can actually obtain equity in companies. In the spring of 2012, President Obama passed an act that will drastically alter the landscape of crowd-funding platforms. Prior to this act, a small pool of existing crowd-funding sites were only permitted to operate on a reward or donation basis (e.g., Kickstarter), essentially offering a product, discount, or enticement in exchange for monetary funding. With the launch of the JOBS Act, the ability for the general public to receive company equity in exchange for funding is now a possibility. Continue reading “Two big trends in 2013”

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Unknown's avatarAuthor Lloyd MelnickPosted on January 3, 2013January 8, 2013Categories General Social Games BusinessTags coursera, edX, Equity crowd-funding, MOOC, Udacity1 Comment on Two big trends in 2013

Being an employee at a start-up

There was recently a great blog post by Mark Suster (a serial entrepreneur and VC with GRP Partners), in which a friend of his put together a list about what young employees should know, particularly when starting at an early-stage company. I think this advice is useful not only for young employees but people moving (or considering moving) from a larger corporation into the start-up world. I also found it useful as a leader to bring young team members along more effectively.

Mark Suster

Suster’s friend’s advice

You will not get constructive feedback unless you request it. Although executives in start-ups have great intentions and truly care about their employees, they usually do not spend much time giving employees constructive criticism. When juggling all of their immediate priorities, employee feedback and counseling usually gets pushed to the bottom of the list. Often if there is an issue, rather than dealing with the employee they will just resolve the situation themselves. If you want to grow professionally, you need to reach out to your boss (and other members of the management team) and find out what you can be doing better. Continue reading “Being an employee at a start-up”

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Unknown's avatarAuthor Lloyd MelnickPosted on December 20, 2012January 10, 2013Categories General Social Games BusinessTags HR, Mark SusterLeave a comment on Being an employee at a start-up

Perspective

The shooting in Newtown on Friday helps show what is truly important from what we think is important, especially in our business lives. Seeing what the families of the victims are going through and the acts of heroism by school staff is a good contrast to the importance of things that occur at work.
NFL Moment of Silence for Sandy Hook victims

It’s not that bad

People often talk about their terrible year or awful day at work but what happened on Friday shows just what bad is. If the game you launches does not do well, if your company has down-sized and you need to find a new job, if you were unable to raise investment capital and had to close down, if your boss promoted someone not as gifted as you to a senior position, you may feel things are terrible. Now compare these events to a parent who has lost a child or a husband who has lost a wife … and you realize just how minor your problems are.

You are not that great

Conversely, do not let your successes create an inflated sense of importance. Does raising that new round of capital define you as a success? Does selling your company for $100 million or even $50 billion mean you are the person you want to be? When I read the story of Vicki Soto, the teacher who gave her life to save some of her students by shielding her first-grade students, I feel she has achieved much more than Mark Zuckerberg or Sean Parker (no offense to them).

I hope we can all use the tragedy last week to better understand ourselves and our situations.

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Unknown's avatarAuthor Lloyd MelnickPosted on December 17, 2012December 21, 2012Categories General Social Games BusinessTags Sandy HookLeave a comment on Perspective

Two great resources

There are two resources/websites that are tremendously useful for everyone, but particularly social media executives. Quora is a question and answer site while Coursera offers courses online from top universities.

Quora logo

Quora

Quora is great for everything from getting supporting information for investor presentations and business plans to seeing how others have overcome difficult business situations. Quora works by encouraging people to post questions and then rewarding others for answering. People can up-vote and down-vote answers to drive the best or most accurate one to the top. You can also follow people on Quora if you are interested in how they would answer questions or of you think you would be interested in what questions they are following.

Questions can be about market information (or any facts you need to know), how people approach issues, what other companies have done to solve business problems, what trends or activities people are anticipating, etc. Typical questions requesting information can include how much revenue a typical Android game generates or how quickly is the tablet gaming market growing. In terms of approaching issues, you could ask how other companies growth hacked. I found responses to my question on best practices for improving retention an incredibly valuable resource in seeing how others addressed a business problem. With trends, information on Quora has shined a light on equity crowd sourcing opportunities made available by the JOBS Act. Continue reading “Two great resources”

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Unknown's avatarAuthor Lloyd MelnickPosted on December 11, 2012January 10, 2013Categories General Social Games BusinessTags coursera, Quora2 Comments on Two great resources

Mary Meeker’s presentation on Internet Trends

Below is Mary Meeker’s presentation at Stanford on Internet Trends. If you are not familiar with Meeker, she is a partner at A-list VC firm Kleiner Perkins and previously was one of the top Wall Street analysts for the tech sector. At Morgan Stanley, she co-authored the “bible of the Internet,” which was the roadmap for the dot-com boom. She has since published landmark reports on online advertising, e-commerce, search, the Internet in China and the mobile Internet. She is probably one of the best resources for understanding how technology will evolve.

Mary Meeker

While I recommend you read the entire presentation, I realize you might not have time for 88 slides. With that in mind, I wanted to highlight what I felt were the most interesting points, particularly those with potential value for social media companies: Continue reading “Mary Meeker’s presentation on Internet Trends”

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Unknown's avatarAuthor Lloyd MelnickPosted on December 6, 2012January 10, 2013Categories General Social Games BusinessTags Internet trends, Mary Meeker5 Comments on Mary Meeker’s presentation on Internet Trends

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Get my book on LTV

The definitive book on customer lifetime value, Understanding the Predictable, is now available in both print and Kindle formats on Amazon.

Understanding the Predictable delves into the world of Customer Lifetime Value (LTV), a metric that shows how much each customer is worth to your business. By understanding this metric, you can predict how changes to your product will impact the value of each customer. You will also learn how to apply this simple yet powerful method of predictive analytics to optimize your marketing and user acquisition.

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Lloyd Melnick

This is Lloyd Melnick’s personal blog.  All views and opinions expressed on this website are mine alone and do not represent those of people, institutions or organizations that I may or may not be associated with in professional or personal capacity.

I am a serial builder of businesses (senior leadership on three exits worth over $700 million), successful in big (Disney, Stars Group/PokerStars, Zynga) and small companies (Merscom, Spooky Cool Labs) with over 20 years experience in the gaming and casino space.  Currently, I am the GM of VGW’s Chumba Casino and on the Board of Directors of Murka Games and Luckbox.

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