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The Business of Social Games and Casino

How to succeed in the mobile game space by Lloyd Melnick

Category: General Social Games Business

How to Build a Great Social Gaming Company presentation

Next Wednesday at 4:00 pm, I will be speaking at Casual Connect about “Winning the War: How to Build a Great Social Gaming Company.” I wanted to post a preview of that presentation (I will post the actual presentation after the show) and highlight some key points.

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Unknown's avatarAuthor Lloyd MelnickPosted on July 20, 2012August 12, 2012Categories General Social Games BusinessTags building, Casual Connect, Melnick Conundrum, social games2 Comments on How to Build a Great Social Gaming Company presentation

Meetings at Casual Connect

If anyone is interested in meeting with me or someone else from the FiveOneNine team at Casual Connect in Seattle later this month, just send me an email at lloyd dot melnick at fiveoneninegames dot com. Thanks and see you in Seattle.

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Unknown's avatarAuthor Lloyd MelnickPosted on July 9, 2012July 8, 2012Categories General Social Games BusinessTags Casual Connect SeattleLeave a comment on Meetings at Casual Connect

My takeaways from BDRM 2012, day 2

Friday offered some more great sessions on consumers’ decision making that are relevant to the social games industry. For those who did not see my post on Friday, I spent last week at the Behavioral Decision Research in Management Conference (BDRM) in Boulder. My major takeways on Friday were as follows:

Leeds School of Business at the University of Colorado

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Unknown's avatarAuthor Lloyd MelnickPosted on July 2, 2012August 12, 2012Categories Analytics, General Social Games Business, Social Games MarketingTags BDRM 2012, collections, customization, goals, social games, statistics2 Comments on My takeaways from BDRM 2012, day 2

My takeaways from BDRM 2012, day 1

I want to share some thoughts from the first day of the Behavioral Decision Research in Management Conference (BDRM). There were several interesting presentations that have relevance for the social game space.

University of Colorado

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Unknown's avatarAuthor Lloyd MelnickPosted on June 29, 2012August 13, 2012Categories General Social Games Business, Social Games MarketingTags BDRM 2012, choices, competition, Frank Partnoy, information, leaderboards, social games, trust1 Comment on My takeaways from BDRM 2012, day 1

Social Gaming and the Microsoft Surface

The big news this week in the tech world is Microsoft’s unveiling of its Surface line of tablets. For those who missed it, Microsoft  had a major press event on Monday in which where it unveiled the 10-inch Surface tablets. The first tablet will launch this fall with an ARM-based processor and featuring Windows RT. It will be followed, about 90 days later, with a third-generation Intel Core processor running Windows 8. I am not the person to be reviewing new gadgets so if you are looking for more details on the Surface, please just Google Microsoft Surface and you will have great options.

Microsoft Surface Tablet

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Unknown's avatarAuthor Lloyd MelnickPosted on June 21, 2012August 13, 2012Categories General Social Games Business, Mobile PlatformsTags ipad, ipad 4, Microsoft Surface, social gamesLeave a comment on Social Gaming and the Microsoft Surface

The end of Google+ as a gaming platform

It seems that now is a good time to declare officially that Google+ is not an option for social game companies. The news that PopCap and Wooga are pulling their games from the platform is the final nail in the coffin. Given that they are not only stopping new development for Google + but have actually decided to sunset their existing titles on the platform shows it is not a viable business.

Wooga's Google + version of Diamond Dash

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Unknown's avatarAuthor Lloyd MelnickPosted on June 19, 2012September 6, 2012Categories General Social Games BusinessTags google, popcap, social games, woogaLeave a comment on The end of Google+ as a gaming platform

Why Airtime should be on your radar

Social game company executives should be looking at Airtime and thinking about ways it could be used to leverage their businesses. To make a long story short, Airtime is a video chat service (Airtime article in Bloomberg Businessweek) started by Napster co-founders Sean Parker and Shawn Fanning (you may know Parker also as the billionaire former President of Facebook).
Airtime logo

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Unknown's avatarAuthor Lloyd MelnickPosted on June 14, 2012August 14, 2012Categories General Social Games BusinessTags Airtime, sean parker, shawn fanning, social gamesLeave a comment on Why Airtime should be on your radar

Making social games for those under 13

Facebook’s decision to explore the 13-and-under market may present more opportunities for social game companies than the potential legalization of online gambling, but it is not generating nearly as much buzz. I think it is inevitable that Facebook finds a way to allow children under 13 to legitimately use the Facebook service. As the Economist pointed out, a recent study found that 5.6 million US children under 13 were already using Facebook (and undoubtedly millions more throughout the world). If Facebook does not address this issue, not only are they missing out on a business opportunity, they are leaving themselves open to litigation.

image from Tecca

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Unknown's avatarAuthor Lloyd MelnickPosted on June 12, 2012August 14, 2012Categories General Social Games Business, International Issues with Social Games, Lloyd's favorite posts, Social Games MarketingTags COPPA, Facebook, schuelerVZ, social games, social games under 13, under 131 Comment on Making social games for those under 13

Creating a powerful pricing strategy for social games

I recently read an article on pricing  in the Harvard Business Review, “Pricing to Create Shared Value,” that has direct implications on monetization strategy in the social gaming space. It is so counter to the current strategy of so many social game companies, I am sure many of you will either disregard it or just think I am wrong. Before you do, keep in mind the underlying article was written by star professors from Harvard Business School (John T. Gourville) and the London School of Business (Marco Bertini), based on years of research, so maybe the 20-something monetization whiz in the Bay Area does not know it all.

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Unknown's avatarAuthor Lloyd MelnickPosted on June 5, 2012August 22, 2012Categories Analytics, General Social Games Business, Lloyd's favorite postsTags monetization, pricing, social games2 Comments on Creating a powerful pricing strategy for social games

What to learn from Rovio

I read a great interview on CNN.com with Rovio’s VP Bus Dev, Ville Heijari. Rather than repeat the interview, I strongly recommend you read it yourself.
Angry Birds
My big takeaways from it were:

  • Rovio started in 2003 and did not have a success until Angry Birds (2009). Before Angry Birds launched, they had to cut their staff from 55-60 to 12. If Angry Birds was not successful, they would have had to decide whether or not to continue operating.
  • Until Angry Birds, Rovio normally spent 3-4 months on a mobile title. Angry Birds took about eight months because of additional iterations and polishing (including adding the catapult).
  • What the above two points combined say to me is that if they did not spend the additional time on polish, Rovio would not exist today, let alone be worth over $1 billion.
  • Rovio is now moving into publishing, having licensed a game called Amazing Alex. It is consistent with Zynga’s strategy to add third party publishing, thus increasing the value of their player base.
  • Rovio sees itself as an entertainment company, not a game studio.

Overall, I found the article a very useful insight into one of the key players in the mobile game space.

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Unknown's avatarAuthor Lloyd MelnickPosted on June 3, 2012June 3, 2012Categories General Social Games Business, Mobile PlatformsTags angry birds, rovio, social gaming2 Comments on What to learn from Rovio

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Get my book on LTV

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Lloyd Melnick

This is Lloyd Melnick’s personal blog.  All views and opinions expressed on this website are mine alone and do not represent those of people, institutions or organizations that I may or may not be associated with in professional or personal capacity.

I am a serial builder of businesses (senior leadership on three exits worth over $700 million), successful in big (Disney, Stars Group/PokerStars, Zynga) and small companies (Merscom, Spooky Cool Labs) with over 20 years experience in the gaming and casino space.  Currently, I am the GM of VGW’s Chumba Casino and on the Board of Directors of Murka Games and Luckbox.

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